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Jobgether is seeking a developer to own and evolve core combat systems, including enemy archetypes and bosses, from concept to polished implementation. You will implement combat behaviours using Unreal Engine, including Behaviour Trees, Animation Graphs, and Blueprints, collaborating with programmers on technical requirements.
You will balance combat with RPG progression, tune animation timing and hitboxes, and document findings for the team.
Jobgether is seeking a developer to own and evolve core combat systems, including enemy archetypes and bosses, from concept to polished implementation. You will implement combat behaviours using Unreal Engine, including Behaviour Trees, Animation Graphs, and Blueprints, collaborating with programmers on technical requirements.
You will balance combat with RPG progression, tune animation timing and hitboxes, and document findings for the team.