Senior Combat Designer: Unreal Engine Systems & Bosses

Jobgether SRL

United States

Remote

USD 70,000 - 110,000

Full time

14 days+
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Job summary

Jobgether is seeking a developer to own and evolve core combat systems, including enemy archetypes and bosses, from concept to polished implementation. You will implement combat behaviours using Unreal Engine, including Behaviour Trees, Animation Graphs, and Blueprints, collaborating with programmers on technical requirements.

You will balance combat with RPG progression, tune animation timing and hitboxes, and document findings for the team.

Qualifications

  • Experience with 3D game development and combat systems.

Responsibilities

  • Own and evolve core combat systems, enemy archetypes, and bosses, from concept to polished implementation.
  • Implement combat behaviours using Unreal Engine's Behaviour Trees, Animation Graphs, and Blueprints, and collaborate with programmers on technical requirements.
  • Balance combat with RPG progression, fine-tune animation timing, hitboxes, and frame data, and produce clear documentation for the team.

Tools

Unreal Engine
Behaviour Trees
Animation Graphs
Blueprints

Job description

Jobgether is seeking a developer to own and evolve core combat systems, including enemy archetypes and bosses, from concept to polished implementation. You will implement combat behaviours using Unreal Engine, including Behaviour Trees, Animation Graphs, and Blueprints, collaborating with programmers on technical requirements.

You will balance combat with RPG progression, tune animation timing and hitboxes, and document findings for the team.

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