Senior Technical Combat Designer

Sideinc

Charleston (SC)

Remote

USD 83,000 - 165,000

Full time

13 days ago
Application generator

Turn this role into an interview — a resume and cover letter built around what this employer wants.

Get past ATS filters

Benefits offered by this job

Competitive salary
Dynamic environment
Global employer

Job summary

Side is seeking a hands-on Senior Technical Combat Designer to help create and refine boss encounters, enemies, and combat systems in Unreal Engine. You will take a combat character or encounter from concept through in-engine execution and iteration, collaborating across design, animation, and engineering teams.

This remote freelance contract runs for approximately 3–6 months, up to 40 hours per week, with overlapping CEST hours.

Qualifications

  • 5+ years of experience designing and implementing combat for video games, including ownership of 2+ combat characters or equivalent systems.
  • Strong understanding of animation principles and combat feel, with the ability to identify why an attack doesn't land, read, or feel as intended.
  • Hands‑on Unreal Engine experience with Blueprints, Behavior Trees, Animation Blueprints, and related animation systems.
  • Experience with third‑person combat, fighting games, shooters, or other combat‑focused titles.
  • Ability to author or modify animation using Maya, MotionBuilder, Blender, or similar tools.
  • Working knowledge of combat frame data, hitstop, input buffering, cancel windows, hit reactions, and i-frames.
  • Basic C++ knowledge and comfort using AI‑assisted coding tools to support gameplay implementation.
  • Ability to work independently, take ownership of craft, and drive problems to solutions.

Responsibilities

  • Combat & Encounter Design
  • Build and balance bosses and enemies in Unreal Engine, with ownership of at least two combat characters or equivalent systems.
  • Design attacks end to end, including animation hookup, hitbox timing, cancel windows, hit reactions, i-frames, and telegraphs.
  • Increase combat variety and improve the overall combat experience through hands-on iteration and balancing.

Skills

Combat design
Animation feel
Independent ownership
Problem solving
Team collaboration

Tools

Unreal Engine
Maya/Blender
Niagara
MotionBuilder
C++ basics

Job description

At Side, we partner with some of the world's leading developers and publishers to solve complex production challenges and help bring exceptional games to life. From concept through live operations, our co-development teams work as trusted extensions of our clients' studios, contributing expertise across design, engineering, art, audio, QA, and production.

We're looking for a hands-on Senior Technical Combat Designer to help create and refine engaging boss encounters, enemies, and combat systems in Unreal Engine. This role is ideal for someone who understands combat not just from a design perspective, but from an animation and implementation standpoint, and who can take a combat character or encounter from concept through in-engine execution and iteration.

This is a remote freelance contract for approximately 3–6 months, with up to 40 hours per week of support needed. Candidates must be available to overlap with the CEST team's working hours; location is otherwise flexible.

As these are project-based opportunities, positions may be amended, postponed, or withdrawn as a result of changing client requirements and project priorities.

Requirements
What you’ll be doing:

Combat & Encounter Design

  • Build and balance bosses and enemies in Unreal Engine, with ownership of at least two combat characters or equivalent systems.
  • Design attacks end to end, including animation hookup, hitbox timing, cancel windows, hit reactions, i-frames, and telegraphs.
  • Increase combat variety and improve the overall combat experience through hands-on iteration and balancing.

Animation & Combat Feel

  • Apply strong animation principles around weight, timing, anticipation, and readability to create responsive, impactful combat.
  • Author or modify animations in Maya, MotionBuilder, Blender, or similar tools and integrate them into gameplay.
  • Diagnose combat and animation issues using concepts such as frame data, startup/active/recovery, hitstop, input buffering, and cancel windows.

Unreal Implementation

  • Implement combat using Unreal Blueprints, Behavior Trees, Animation Blueprints, state machines, blend spaces, montages, and animation notifies.
  • Use Niagara to prototype combat effects and visual feedback.
  • Collaborate with engineering, animation, VFX, and design teams to troubleshoot and iterate on gameplay.
What we’re looking for:
  • 5+ years of experience designing and implementing combat for video games, including ownership of 2+ combat characters or equivalent systems.
  • Strong understanding of animation principles and combat feel, with the ability to identify why an attack doesn't land, read, or feel as intended.
  • Hands‑on Unreal Engine experience with Blueprints, Behavior Trees, Animation Blueprints, and related animation systems.
  • Experience with third‑person combat, fighting games, shooters, or other combat‑focused titles.
  • Ability to author or modify animation using Maya, MotionBuilder, Blender, or similar tools.
  • Working knowledge of combat frame data, hitstop, input buffering, cancel windows, hit reactions, and i-frames.
  • Basic C++ knowledge and comfort using AI‑assisted coding tools to support gameplay implementation.
  • Ability to work independently, take ownership of craft, and drive problems to solutions.
Nice to have:
  • Experience creating and balancing complex boss encounters.
  • Experience with Niagara and gameplay VFX prototyping.
  • Experience working in a co-development or external development environment.
Benefits
  • Competitive Salary.
  • Dynamic, multicultural and fun environment.
  • You will be working for the world's leading provider of game services.
  • We empower our people and offer regular progression opportunities to ensure our employees flourish.
About Side

Side(formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia.

Our industry‑leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.

Experience our side of life. For more information, visit www.side.inc

Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Senior Unreal Combat Designer (Remote Contract)
Senior Unreal Combat Designer (Remote Contract)

Sideinc • Charleston (SC)

Remote
USD 83,000 - 165,000
Competitive salary
Dynamic environment
Global employer
Senior Level Artist
Senior Level Artist

Side • United States

Remote
USD 55,000 - 83,000
Remote freelance contract
3–6 month engagement
Flexible location
+1
Cinematic Technical Animator
Cinematic Technical Animator

Side • Los Angeles (CA)

On-site
USD 55,000 - 83,000
Competitive pay
On-site in Los Angeles
Contract role (3 months)
Technical Designer | Concepteur technique
Technical Designer | Concepteur technique

Pole To Win International • Los Angeles (CA)

On-site
USD 90,000 - 130,000
Competitive Salary
Dynamic environment
Global leader
+1
Technical Designer | Concepteur technique
Technical Designer | Concepteur technique

Sideinc • Charleston (SC)

On-site
USD 90,000 - 120,000
Competitive Salary
Dynamic, multicultural environment
Career progression opportunities
Technical Designer | Concepteur technique
Technical Designer | Concepteur technique

Side • Charleston (SC)

On-site
USD 90,000 - 120,000
Competitive Salary
Dynamic, multicultural and fun enviro
World-leading provider of game خدمات
+1
Senior Designer
Senior Designer

Side • United States

Remote
USD 100,000 - 130,000
Senior Combat Designer - Freelance
Senior Combat Designer - Freelance

CI Games Group • United States

Remote
USD 83,000 - 124,000
5 months freelance contract
Remote work with flexible CET core
Cutting-edge technologies
+1
Lead Designer
Lead Designer

SIDE • Fort Lauderdale (FL), Charleston (SC), Los Angeles (CA)

On-site
USD 110,000 - 170,000
Competitive Salary
Dynamic, multicultural environment
World-leading game services provider
+1
Senior Game Developer / UE5 Engineer
Senior Game Developer / UE5 Engineer

SIDE • Northern (KY)

Hybrid
USD 120,000 - 170,000
Competitive Salary
Dynamic environment
Global company