Senior Combat Designer - Remote Unreal Engine Expert

Workingames

Los Angeles (CA)

Remote

USD 83,000 - 124,000

Part time

14 days+

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Benefits offered by this job

Competitive salary
Remote freelance contract

Job summary

Side Inc. is seeking a Senior Technical Combat Designer for a remote freelance contract.

You will create and balance bosses and enemies in Unreal Engine, owning at least two combat characters or systems, and drive end-to-end combat develop­ment from concept through in-engine execution. You will work on animation hookup and timing, utilize Maya/Blender/ MotionBuilder, and implement combat using Unreal Blueprints, Behavior Trees, and related systems.

Qualifications

  • 5+ years of experience designing and implementing combat for video games.
  • Ownership of at least two combat characters or equivalent systems.
  • Strong understanding of animation principles and combat feel.

Responsibilities

  • Design and balance bosses and enemies in Unreal Engine with ownership of at least two combat characters or equivalent systems.
  • Design attacks end to end, including animation hookup, hitbox timing, cancel windows, hit reactions, i-frames, and telegraphs.
  • Increase combat variety and improve the overall combat experience through hands-on iteration and balancing.
  • Apply strong animation principles around weight, timing, anticipation, and readability to create responsive combat.
  • Author or modify animations in Maya, MotionBuilder, Blender, or similar tools and integrate them into gameplay.
  • Implement combat using Unreal Blueprints, Behavior Trees, Animation Blueprints, state machines, blend spaces, montages, and animation notifies.
  • Collaborate with engineering, animation, VFX, and design teams to troubleshoot and iterate on gameplay.

Skills

Unreal Engine
Combat design
Animation timing
Gameplay balancing
Independent work

Tools

Unreal Engine Blueprints
Behavior Trees
Animation Blueprints
Niagara
Maya

Job description

Side Inc. is seeking a Senior Technical Combat Designer for a remote freelance contract.

You will create and balance bosses and enemies in Unreal Engine, owning at least two combat characters or systems, and drive end-to-end combat develop­ment from concept through in-engine execution. You will work on animation hookup and timing, utilize Maya/Blender/ MotionBuilder, and implement combat using Unreal Blueprints, Behavior Trees, and related systems.

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