Senior Combat Designer

Workingames

Los Angeles (CA)

Remote

USD 83,000 - 124,000

Part time

14 days+

Get a reply from this employer

Your resume and cover letter, tailored to exactly what they’re hiring for.

Get past ATS filters

Benefits offered by this job

Competitive salary
Remote freelance contract

Job summary

Side Inc. is seeking a Senior Technical Combat Designer for a remote freelance contract.

You will create and balance bosses and enemies in Unreal Engine, owning at least two combat characters or systems, and drive end-to-end combat develop­ment from concept through in-engine execution. You will work on animation hookup and timing, utilize Maya/Blender/ MotionBuilder, and implement combat using Unreal Blueprints, Behavior Trees, and related systems.

Qualifications

  • 5+ years of experience designing and implementing combat for video games.
  • Ownership of at least two combat characters or equivalent systems.
  • Strong understanding of animation principles and combat feel.

Responsibilities

  • Design and balance bosses and enemies in Unreal Engine with ownership of at least two combat characters or equivalent systems.
  • Design attacks end to end, including animation hookup, hitbox timing, cancel windows, hit reactions, i-frames, and telegraphs.
  • Increase combat variety and improve the overall combat experience through hands-on iteration and balancing.
  • Apply strong animation principles around weight, timing, anticipation, and readability to create responsive combat.
  • Author or modify animations in Maya, MotionBuilder, Blender, or similar tools and integrate them into gameplay.
  • Implement combat using Unreal Blueprints, Behavior Trees, Animation Blueprints, state machines, blend spaces, montages, and animation notifies.
  • Collaborate with engineering, animation, VFX, and design teams to troubleshoot and iterate on gameplay.

Skills

Unreal Engine
Combat design
Animation timing
Gameplay balancing
Independent work

Tools

Unreal Engine Blueprints
Behavior Trees
Animation Blueprints
Niagara
Maya

Job description

# Senior Combat DesignerSide Inc.Posted: 42 days agoWork mode: RemoteLocation: Portugal, Europe | Florida, United States, North America | São Paulo, Brazil, South America | Los Angeles, California, United States, North America | Montreal, Quebec, Canada, North America | Charleston, South Carolina, United States, North AmericaApplyMore on WorkinGames:All jobs at Side Inc.·Jobs in Portugal## DescriptionAt Side, we partner with some of the world's leading developers and publishers to solve complex production challenges and help bring exceptional games to life. From concept through live operations, our co-development teams work as trusted extensions of our clients' studios, contributing expertise across design, engineering, art, audio, QA, and production.We're looking for a hands-on **Senior Technical Combat Designer** to help create and refine engaging boss encounters, enemies, and combat systems in Unreal Engine. This role is ideal for someone who understands combat not just from a design perspective, but from an animation and implementation standpoint, and who can take a combat character or encounter from concept through in-engine execution and iteration.This is a **remote freelance contract** for approximately **3–6 months**, with up to **40 hours per week** of support needed. Candidates must be available to **overlap with the CEST team's working hours**; location is otherwise flexible.*As these are project-based opportunities, positions may be amended, postponed, or withdrawn as a result of changing client requirements and project priorities.***What you'll be doing:***Combat & Encounter Design** Build and balance bosses and enemies in Unreal Engine, with ownership of at least two combat characters or equivalent systems.* Design attacks end to end, including animation hookup, hitbox timing, cancel windows, hit reactions, i-frames, and telegraphs.* Increase combat variety and improve the overall combat experience through hands-on iteration and balancing.*Animation & Combat Feel** Apply strong animation principles around weight, timing, anticipation, and readability to create responsive, impactful combat.* Author or modify animations in Maya, MotionBuilder, Blender, or similar tools and integrate them into gameplay.* Diagnose combat and animation issues using concepts such as frame data, startup/active/recovery, hitstop, input buffering, and cancel windows.*Unreal Implementation** Implement combat using Unreal Blueprints, Behavior Trees, Animation Blueprints, state machines, blend spaces, montages, and animation notifies.* Use Niagara to prototype combat effects and visual feedback.* Collaborate with engineering, animation, VFX, and design teams to troubleshoot and iterate on gameplay.**What we're looking for:*** 5+ years of experience designing and implementing combat for video games, including ownership of 2+ combat characters or equivalent systems.* Strong understanding of animation principles and combat feel, with the ability to identify why an attack doesn't land, read, or feel as intended.* Hands-on Unreal Engine experience with Blueprints, Behavior Trees, Animation Blueprints, and related animation systems.* Experience with third-person combat, fighting games, shooters, or other combat-focused titles.* Ability to author or modify animation using Maya, MotionBuilder, Blender, or similar tools.* Working knowledge of combat frame data, hitstop, input buffering, cancel windows, hit reactions, and i-frames.* Basic C++ knowledge and comfort using AI-assisted coding tools to support gameplay implementation.* Ability to work independently, take ownership of craft, and drive problems to solutions.**Nice to have:*** Experience creating and balancing complex boss encounters.* Experience with Niagara and gameplay VFX prototyping.* Experience working in a co-development or external development environment.* Competitive Salary.* Dynamic, multicultural and fun environment.* You will be working for the world's leading provider of game services.* We empower our people and offer regular progression opportunities to ensure our employees flourish.**About Side** *Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia.**Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.**Experience our side of life. For more information, visit* ***www.side.inc***
Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Senior Technical Combat Designer
Senior Technical Combat Designer

SIDE • Fort Lauderdale (FL)

Remote
EUR 55,000 - 83,000
Competitive rate potential
Remote freelance contract
Remote Senior Combat Designer — Unreal Boss Encounters
Remote Senior Combat Designer — Unreal Boss Encounters

SIDE • Fort Lauderdale (FL)

Remote
EUR 55,000 - 83,000
Competitive rate potential
Remote freelance contract
Senior Designer
Senior Designer

Workingames • United States

Hybrid
USD 120,000 - 160,000
Competitive salary
Global studio network
Technical Designer
Technical Designer

Pole To Win International • Los Angeles (CA)

On-site
USD 120,000 - 180,000
Competitive salary
Dynamic environment
Global company with multiple studios
Senior Game Dev Partnerships Manager (Remote)
Senior Game Dev Partnerships Manager (Remote)

SIDE • United States

Hybrid
USD 100,000 - 150,000
Competitive salary
OTE with commission
Pension scheme
+2
Senior Combat Designer - Remote Unreal Engine Expert
Senior Combat Designer - Remote Unreal Engine Expert

Workingames • Los Angeles (CA)

Remote
USD 83,000 - 124,000
Competitive salary
Remote freelance contract
Senior Designer
Senior Designer

SIDE • United States

On-site
USD 90,000 - 120,000
Competitive Salary
Dynamic, multicultural environment
Working for world’s leading provider”s
+1
Cinematic Technical Animator
Cinematic Technical Animator

SIDE • Fort Lauderdale (FL)

Hybrid
USD 83,000 - 124,000
Competitive Salary
Dynamic environment
Leading game services provider
+1
Cinematic Technical Animator — Unreal Engine Narrative
Cinematic Technical Animator — Unreal Engine Narrative

SIDE • Fort Lauderdale (FL)

Hybrid
USD 83,000 - 124,000
Competitive Salary
Dynamic environment
Leading game services provider
+1
Senior Designer - VR Flight Simulator (Unreal Engine 5)
Senior Designer - VR Flight Simulator (Unreal Engine 5)

SIDE • United States

Hybrid
USD 90,000 - 120,000
Competitive Salary
Dynamic, multicultural environment
Working for world’s leading provider”s
+1