Senior Character Gameplay Designer (Remote)

Bazeta

Northern (KY)

Remote

USD 100,000 - 140,000

Full time

2 days ago
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Benefits offered by this job

PTO
Studio holidays
Medical & Dental
Mental Health support
Health & Wellbeing allowance
Studio bonus
Home setup tech

Job summary

Escape Velocity is seeking a Senior Gameplay Designer (Characters) to design and implement character systems that drive combat and player experience. You will shape gameplay hooks, weapon and ability design, and work with animators and programmers to prototype and ship features.

You will translate ideas into full development cycles, use analytics and player feedback to iterate, and ensure characters have strong strengths, weaknesses, and counterplay.

Qualifications

  • Experience as a Character Designer on multiple titles for at least 2 years.
  • Passion for third-person combat mechanics across titles.
  • Proven ability to bring thematic characters to life.
  • Understand strengths, weaknesses, and counterplay in character design.
  • Hands-on prototyping work with gameplay features.
  • Experience with UE5 blueprints to design abilities.
  • Excellent written and verbal communication skills.

Responsibilities

  • Find opportunities to bring exciting gameplay hooks to characters.
  • Develop and oversee player combat mechanics, weapons, and abilities.
  • Collaborate with animators, programmers, and teams to prototype and implement features.
  • Guide character designs through the full development cycle from concept to release.
  • Use metrics and player feedback to refine character design.

Skills

Character design
Gameplay design
Combat mechanics
UE5 blueprints
Prototyping
Communication

Tools

UE5

Job description

Escape Velocity is seeking a Senior Gameplay Designer (Characters) to design and implement character systems that drive combat and player experience. You will shape gameplay hooks, weapon and ability design, and work with animators and programmers to prototype and ship features.

You will translate ideas into full development cycles, use analytics and player feedback to iterate, and ensure characters have strong strengths, weaknesses, and counterplay.

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