Senior C++ Streaming Engineer — Low-Latency Pipelines

NVIDIA Corporation

Santa Clara (CA)

On-site

USD 184,000 - 357,000

Full time

14 days+
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Job summary

NVIDIA Corporation is seeking a Senior Software Engineer – Streaming to design, develop, and optimize ultra low-latency C++ software for streaming systems across Windows, Linux, QNX, and embedded platforms.

You will build streaming pipelines with WebRTC and GStreamer, analyze performance across workloads, and define KPIs for quality of service and user experience. The role requires a Master’s in CS/EE and 8+ years of exp, with strong networking and real-time protocol knowledge.

Qualifications

  • Master's degree in CS, EE, or equivalent experience.
  • 8+ years of C++ software development, optimization, and debugging.
  • Strong OS, multithreading, memory management, networking skills.
  • Ability to debug across software, OS, and hardware boundaries.
  • In-depth WebRTC knowledge and real-time protocols (SRTP, DTLS-SRTP, SCTP).
  • Hands-on streaming protocol experience (RTP/WebRTC) is a plus.

Responsibilities

  • Design, develop, optimize, and debug C++ software for ultra low-latency streaming systems.
  • Build and improve media streaming pipelines using technologies such as WebRTC, GStreamer, RTP/RTCP, and related protocols.
  • Analyze CPU, memory, networking, media pipeline, and scheduling behavior across real-world workloads.
  • Work across Windows, Linux, QNX, applications frameworks, and embedded platforms.
  • Define and implement KPIs for networking quality, streaming quality, and user experience.
  • Integrate streaming software with platform services, connectivity layers, and/or automotive system components.

Skills

C++
Multithreading
Memory management
Networking
Systems programming

Education

Master's degree in Computer Science or Electrical Engineering

Tools

WebRTC
GStreamer
RTP/RTCP
WebSockets
QUIC

Job description

NVIDIA Corporation is seeking a Senior Software Engineer – Streaming to design, develop, and optimize ultra low-latency C++ software for streaming systems across Windows, Linux, QNX, and embedded platforms.

You will build streaming pipelines with WebRTC and GStreamer, analyze performance across workloads, and define KPIs for quality of service and user experience. The role requires a Master’s in CS/EE and 8+ years of exp, with strong networking and real-time protocol knowledge.

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