Senior C++ Systems Engineer – Ultra-Low Latency QoS, Remote

NVIDIA Corporation

Santa Clara (CA)

On-site

USD 184,000 - 287,500

Full time

14 days+
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Job summary

NVIDIA Corporation is seeking a Senior Systems Software Engineer for QoS in Santa Clara, CA, with remote options available. You will design, develop, and optimize high-performance C++ software for ultra-low-latency streaming, contributing to GeForce NOW and future automotive/robotics initiatives.

The role emphasizes OS-level optimization, multi-threading, and low-latency transport protocols across Windows and Linux.

Qualifications

  • Master's degree in Computer Science or Electrical Engineering (or equivalent experience).
  • 5+ years of proven experience in C++ software development, optimization, test and debugging skills.
  • Deep knowledge of operating systems, multi-threading, socket programming, and performance-critical programming in Windows and Linux.
  • Good understanding of some of low-latency transport protocols (e.g., WebRTC, QUIC).
  • Strong analytical and problem-solving skills, with a self-motivated approach.

Responsibilities

  • Design, develop and test high-performance C++ software for ultra low-latency streaming.
  • Build and improve media streaming pipelines using technologies such as WebRTC, GStreamer, RTP/RTCP, and related protocols.
  • Analyze performance metrics across server, network and media pipeline and optimize GPU and CPU utilization to reduce latency.
  • Define and implement KPIs for streaming quality, and user experience.
  • Collaborate with video encoding, cloud networking, and systems teams to deliver low-latency, high-fidelity streaming experience.

Skills

C++ programming
Multi-threading
Performance optimization
Analytical skills

Education

Master's degree in Computer Science or Electrical Engineering

Tools

WebRTC
GStreamer
QUIC
Sockets programming

Job description

NVIDIA Corporation is seeking a Senior Systems Software Engineer for QoS in Santa Clara, CA, with remote options available. You will design, develop, and optimize high-performance C++ software for ultra-low-latency streaming, contributing to GeForce NOW and future automotive/robotics initiatives.

The role emphasizes OS-level optimization, multi-threading, and low-latency transport protocols across Windows and Linux.

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