Senior Asset Pipeline Engineer: Automate & Scale 3D Assets

Genesis

United States

Remote

USD 130.000 - 190.000

Vollzeit

14 Tage+

Eine vollständige Bewerbung in einer Minute

Maßgeschneiderter Lebenslauf und Anschreiben – versandbereit.

Schaffe es an den ATS-Filtern vorbei

Zusammenfassung

United States Digital Space LLC is hiring a Senior Engineer to build the path from raw input to sim-ready assets for our robotics simulation platform. You will ensure geometry, collision proxies, materials, and metadata are clean and production-ready.

You will design agent-driven nodes, automate processing stages, and ensure throughput and repeatability; collaborate with rendering, physics and research teams.

Qualifikationen

  • 5+ years building content or asset pipelines in production.
  • Deep knowledge of 3D asset formats USD, glTF, FBX, OBJ and URDF/MJCF.
  • Strong Python and C++ for fast processing.
  • Hands-on mesh processing: remeshing, decimation, UV generation, repair.
  • Solid PBR material authoring, texture baking and color management.
  • Experience driving DCC tools headlessly (Blender, Houdini, Maya).
  • Experience deploying LLM/agent-based content generation.
  • Understanding asset validity for simulation: visual vs collision geometry.
  • Judgment on quality: know when asset is good enough.

Aufgaben

  • Build and maintain the end-to-end asset pipeline from ingestion to validated output.
  • Design agent-driven nodes to generate input content with guards and fallbacks.
  • Develop automated processing stages: mesh repair, retopology, decimation, UVs, and LODs.
  • Derive physical properties for simulation: mass, inertia, contact parameters.
  • Handle appearance: material conversion to PBR, texture processing, color management.
  • Define and enforce asset standards and validators to reject noncompliant assets.
  • Scale the pipeline for large batch runs with caching and versioning.
  • Build quality checks: physics stability tests and automated content evaluation.
  • Collaborate with rendering, physics and research teams on sim-ready needs.

Kenntnisse

Asset pipelines
3D asset formats
Python and C++
Mesh processing
PBR texturing
DCC tooling automation
LLM/Agent integration
Physical validity knowledge
Quality judgment

Tools

Blender
Houdini
Maya
USD
MaterialX

Jobbeschreibung

United States Digital Space LLC is hiring a Senior Engineer to build the path from raw input to sim-ready assets for our robotics simulation platform. You will ensure geometry, collision proxies, materials, and metadata are clean and production-ready.

You will design agent-driven nodes, automate processing stages, and ensure throughput and repeatability; collaborate with rendering, physics and research teams.

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