Senior Software Engineer, 3D Graphics & AI Data Pipelines

Roblox Corporation

San Mateo (CA)

On-site

USD 227,000 - 295,000

Full time

4 days ago
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Job summary

Roblox Corporation is seeking an experienced Senior Software Engineer, Computer Graphics to help build and scale synthetic data pipelines inside the Roblox engine. You will contribute to 3D data representations, meshes, lighting, and scene graphs to train state-of-the-art 3DGen models and synthetic datasets.

The role sits within the ML Data Pod of Foundation AI, collaborating with researchers and core engine teams to deliver high-quality, scalable graphics features while preserving engine

Qualifications

  • 5+ years building and shipping production-grade software systems.
  • Deep expertise in 3D graphics, rendering pipelines, and game engine architecture.
  • Strong proficiency in C++ with optimized, scalable code.
  • Experience extracting or manipulating data within a complex engine.
  • Strong communication to bridge ML researchers and low-level engineers.
  • Bonus: familiarity with ML data pipelines or 3D generative AI.

Responsibilities

  • Spearhead synthetic data generation to create high-fidelity 3D datasets for training frontier models.
  • Collaborate with AI researchers and engine teams to implement features safely and efficiently.
  • Design and optimize scalable graphics and engine-level systems for diverse 3D data.
  • Drive integration of synthetic data workflows into the engine without sacrificing performance.

Skills

3D graphics
rendering pipelines
engine architecture
C++ systems programming
data pipelines
communication bridging ML researchers

Job description

Roblox Corporation is seeking an experienced Senior Software Engineer, Computer Graphics to help build and scale synthetic data pipelines inside the Roblox engine. You will contribute to 3D data representations, meshes, lighting, and scene graphs to train state-of-the-art 3DGen models and synthetic datasets.

The role sits within the ML Data Pod of Foundation AI, collaborating with researchers and core engine teams to deliver high-quality, scalable graphics features while preserving engine

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