Concept Artist

Enver Studio LLC

New York (NY)

Remote

USD 70,000 - 110,000

Full time

11 hours ago
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Job summary

Enver Studio LLC in New York City seeks a concept artist to shape the visual identity of our VR games. You will design characters, environments, props, create cover art concepts, and develop logos and symbols while bringing 3D renders to life through paintovers and post-production.

You will block out scenes in Blender, leverage Figma for documentation, and collaborate closely with the game team to keep work organized and reusable for future builds.

Qualifications

  • Strong illustration and image editing skills, preferably in Adobe Photoshop.
  • Solid foundation in concept art across character, environment and prop design.
  • Experience in post-production on 3D renders (paintovers, color grading, lighting, atmosphere).
  • Working knowledge of Blender for blocking out scenes and compositions.
  • Strong graphic design skills: layout, typography, visual hierarchy.
  • Ability to propose logos and symbols that stay visually consistent.
  • Comfortable using Figma to document and organize design work for the team.
  • A portfolio showing concept art, cover art, logos or symbols, and render post-production.

Responsibilities

  • Create concept art for characters, environments and props.
  • Develop designs from exploration through final presentation.
  • Create concepts for cover art.
  • Perform post-production on 3D renders (color grading, lighting, atmosphere, paintovers).
  • Develop logo proposals and symbol illustrations.
  • Block out scenes in Blender as a base for concepts and compositions.
  • Document design work in Figma, keeping files organized and accessible to the team.
  • Apply strong layout, typography and composition to all deliverables.

Skills

Illustration & image editing
Concept art foundation
3D post-production
Blender for blocking
Graphic design: layout & typography
Logo & symbol design
Figma documentation
Portfolio showcase

Tools

Adobe Photoshop
Blender
Figma
Unity

Job description

Enver is a leading VR game studio and publisher headquartered in New York City. We build viral, social gaming worlds and are known for top-tier publishing and marketing, with creator-led campaigns behind some of the biggest titles in VR, including chart-topping games on Meta Quest. Our specialty is social, live-ops driven multiplayer games built around communities, creators, and content loops.

The Role

You’ll help define the visual identity of our games, taking ideas from early exploration through to polished final art. You’ll design characters, environments and props, create concepts for cover art, and develop logos and symbols. You’ll also bring 3D renders to life through paintover and post-production, and use Blender to block out scenes as a base for your concepts. You’ll work closely with the game team and keep your work clearly documented so it’s easy for others to build from.

What You'll Do
  • Create concept art for characters, environments and props
  • Develop character, environment and prop designs from early exploration through to final presentation
  • Create concepts for cover art
  • Do post-production on 3D renders: colour grading, lighting, atmosphere, paintover and final polish
  • Develop logo proposals and symbol illustrations
  • Block out scenes and assets in Blender as a base for concepts and compositions
  • Document design work in Figma, keeping files organised and accessible to the team
  • Apply strong layout, typography and composition principles to all deliverables
Requirements

Must Have

  • Strong command of illustration and image editing, ideally in Adobe Photoshop
  • A solid foundation in concept art, including character, environment and prop design
  • Experience in post-production on 3D renders, such as paintovers, colour grading, lighting and atmosphere
  • Working knowledge of Blender for blocking out scenes, shapes and compositions
  • Strong graphic design skills: layout, use of fonts and visual hierarchy
  • Ability to propose logos and symbols that stay visually consistent
  • Comfortable using Figma to document and organise design work for the team
  • A portfolio showing concept work, cover art, logos or symbols, and render post-production
Nice To Have

Bonus

  • Experience with VR or Meta Quest games
  • Experience creating key art, store assets or marketing visuals for games
  • A style that appeals to a young, playful audience
  • Familiarity with Unity, or with how concepts translate into stylised real-time 3D assets
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