Technical Artist, Metaverse

Meta

Burlingame (CA)

On-site

USD 99,000 - 152,000

Full time

14 days+

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Benefits offered by this job

Bonus
Equity
Benefits

Job summary

An innovative company is looking for a dedicated Technical Artist to bridge the gap between artistic vision and engineering execution. In this exciting role, you'll collaborate with a dynamic team to develop engaging tools and systems for a groundbreaking platform focused on shaping the metaverse. Your expertise in real-time experiences, along with your problem-solving skills, will play a crucial role in optimizing performance and enhancing the user experience. This is a fantastic opportunity to work in a creative environment where your contributions will directly impact the future of immersive technologies.

Qualifications

  • Proven experience in developing real-time experiences and technical art.
  • Expertise in game profiling and optimization techniques.

Responsibilities

  • Collaborate with engineering and design teams for content development.
  • Design and maintain the pipeline from artists to deployment.

Skills

Real-time experience development
Game profiling and optimization techniques
Collaboration on multi-disciplinary teams
Version control systems (Git, Perforce)
Problem-solving

Education

2+ years of experience in technical art

Tools

C++
Advanced workflows in version control

Job description

We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse.

Technical Artist, Metaverse Responsibilities
  1. Partner closely with the engineering and design teams to develop content across a range of devices.
  2. Implement runtime logic within a complex real-time environment with performance limitations in mind.
  3. Develop broad technical expertise to assist in a wide variety of technical and artistic tasks, including diagnosing and fixing bugs.
  4. Quickly solve issues with cross-functional leads.
  5. Design, manage and maintain the pipeline from artists and end users through to deployment.
  6. Prototype, profile and optimize custom shaders.
Minimum Qualifications
  1. 2+ years of experience developing real-time experiences.
  2. Demonstrated expertise with at least one of the following pipelines: Environments, Character, Rigging, Runtime Behaviors, or Asset Pipeline.
  3. You understand architecture for complex tools and pipelines with a focus on content creators.
  4. Experience with game/real-time profiling and optimization techniques.
  5. Experience collaborating on multi-disciplinary teams.
  6. Expertise working with version control systems (Git, Perforce, etc.), using advanced workflows.
Preferred Qualifications
  1. Expertise in at least one low-level programming language (C++ preferred).
  2. Advanced knowledge of real-time graphics pipeline concepts.
  3. Self-driven with a focus on the end product.
  4. Mixed Reality/Virtual Reality Experience.

US$99,000/year to US$152,000/year + bonus + equity + benefits

Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.

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