Remote XR Developer: Immersive Learning & AI

TSTC

Harlingen (TX)

Hybrid

USD 76,000 - 87,000

Full time

7 days ago
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Job summary

Texas State Technical College (TSTC) seeks an Extended Reality Developer to design and build immersive XR experiences using Unity/Unreal, WebXR, and related platforms. You will translate learning objectives into interactive simulations, integrate AI and LMS, and collaborate with faculty and engineers to deliver scalable XR solutions.

The role requires expertise in real-time engines, 3D interactions, and browser-based XR, with a focus on accessibility and deployment across VR headsets, desktops,

Qualifications

  • Bachelor's degree in CS, SWE, Game Development, XR, or related field.
  • 3–4 years with Unity/Unreal and languages C#, C++, or JavaScript.
  • Experience with 3D simulations and XR apps and source control.
  • Portfolio or GitHub with XR projects.

Responsibilities

  • Design, develop, prototype and deploy immersive XR apps using Unity/Unreal.
  • Integrate AI, avatars, and learning platforms in XR apps.
  • Test, optimize, and debug across VR/AR/MR and browser/XR environments.
  • Develop browser-based XR using HTML, JavaScript, WebXR.
  • Collaborate with instructional designers and engineers to define requirements.
  • Document code and maintain coding standards.

Skills

Unity
Unreal Engine
C# / C++
JavaScript
WebXR
AI integration
Git / Azure DevOps
3D math
UI/UX
LMS integration

Education

Bachelor's degree in Computer Science or related field
Master's degree in Computer Science / Extended Reality

Tools

Git
Azure DevOps
GitHub

Job description

Texas State Technical College (TSTC) seeks an Extended Reality Developer to design and build immersive XR experiences using Unity/Unreal, WebXR, and related platforms. You will translate learning objectives into interactive simulations, integrate AI and LMS, and collaborate with faculty and engineers to deliver scalable XR solutions.

The role requires expertise in real-time engines, 3D interactions, and browser-based XR, with a focus on accessibility and deployment across VR headsets, desktops,

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