Remote Viewmodel Gameplay Animator (Contract)

Activision Blizzard, Inc.

Salem (OR)

Remote

USD 41,000 - 77,000

Full time

6 days ago
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Benefits offered by this job

Medical, dental, vision
Health savings account or health reimb
401(k) with Company match
Paid holidays and vacation
Mental health & wellbeing programs
Free and discounted games
Relocation assistance (if required)

Job summary

Viewmodel Gameplay Animator (Contract) at Activision Blizzard's Sledgehammer Games is responsible for crafting polished first-person weapon animations to support responsive, readable gameplay. You will collaborate with multiple content teams to align animation with design, engineering, and art pipelines.

Remote work is permitted for this temporary fixed-term contract up to one year. The role emphasizes strong fundamentals, experience with first-person gameplay animation, and proficiency in

Qualifications

  • 3+ years of professional animation experience.
  • 1+ years of professional game animation experience.
  • Strong animation fundamentals with emphasis on human movement, weight, timing, posing, and physicality.
  • Experience creating or implementing first-person, or gameplay animation.
  • Advanced proficiency with Autodesk Maya.

Responsibilities

  • Create polished first-person weapon animations including firing, reloads, weapon handling, inspections, melee, equipment use, and other gameplay interactions.
  • Apply animation fundamentals to ranges from realistic to stylized as required by the game.
  • Maintain clear weapon readability, posing, weight, and timing from the player’s perspective.
  • Collaborate with designers, engineers, tech artists, riggers, modelers, and other animators to solve problems.
  • Implement, test, and debug animation in the game engine or proprietary tools.
  • Iterate quickly to achieve AAA polish.
  • Identify workflow improvements for the animation team.

Skills

Animation fundamentals
First-person animation
Problem-solving
Communication
Team collaboration

Tools

Autodesk Maya
Game engines
Animation tooling

Job description

Viewmodel Gameplay Animator (Contract) at Activision Blizzard's Sledgehammer Games is responsible for crafting polished first-person weapon animations to support responsive, readable gameplay. You will collaborate with multiple content teams to align animation with design, engineering, and art pipelines.

Remote work is permitted for this temporary fixed-term contract up to one year. The role emphasizes strong fundamentals, experience with first-person gameplay animation, and proficiency in

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