Remote Unreal UI Designer — Live-Service UI & Animation

Devoted Studios

United States

Remote

USD 90,000 - 120,000

Full time

14 days+
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Benefits offered by this job

Remote work
Flexible hours
Competitive remuneration package

Job summary

Devoted Studios is seeking a Technical UI Designer who lives and breathes in Unreal Engine to implement UI features and animations from design handoff to shipped product. This is a remote, hands-on role with daily Unreal Engine work.

You will collaborate with UX designers, UI artists, and engineers to translate specs into polished UI, iterate on feedback, and optimize performance for live-service games.

Qualifications

  • Professional experience implementing UI in a shipped game using Unreal Engine (UMG + Blueprints) or equivalent.
  • Strong animation sensibility including timing, easing and motion hierarchy; able to build motion in-house.
  • Experience with visual scripting (Blueprints, Lua) and data-driven UI approaches.

Responsibilities

  • Build, implement, and polish UI features and systems using Unreal Engine, UMG, and Blueprints
  • Own UI animation — motion design, transitions, reactive states, and feel — from concept through final implementation
  • Collaborate with UX designers, UI artists, and engineers to bring features from spec to shipping
  • Diagnose and resolve UI performance issues; reduce technical debt in existing systems
  • Create and maintain reusable UI components and documentation for other designers
  • Iterate rapidly based on leads and QA feedback to ship on a live-service cadence

Skills

UI implementation
Animation timing
Review and iteration
Feedback handling

Tools

Unreal Engine
UMG
Blueprints
Maya/3ds Max (asset prep)
Lua

Job description

Devoted Studios is seeking a Technical UI Designer who lives and breathes in Unreal Engine to implement UI features and animations from design handoff to shipped product. This is a remote, hands-on role with daily Unreal Engine work.

You will collaborate with UX designers, UI artists, and engineers to translate specs into polished UI, iterate on feedback, and optimize performance for live-service games.

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