Senior Unreal Engine UI Technical Designer

EPAM Systems Inc

United States

Remote

USD 120,000 - 170,000

Full time

3 days ago
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Job summary

EPAM Systems seeks a Senior UI Technical Designer to bridge design and engineering by building scalable UI systems in Unreal Engine, focusing on architecture, performance, and input feel.

You will translate wireframes into reusable widgets, prototype UX concepts, and own UI performance profiling across UMG, Slate, and Blueprint-heavy workflows, collaborating with UX, UI art, and engineering teams.

Qualifications

  • 3 years of professional experience in a UI Tech Designer, Technical UI Artist, or similar hybrid role.
  • Deep Unreal Engine 5 experience with UMG, Slate, and Blueprints on shipped UI screens and flows.
  • Strong leadership to own ambiguous foundational UI problems and drive them to shippable solutions.
  • Proven project experience designing navigation flows and screen-to-screen relationships in a live product.
  • Strong UI performance knowledge for real-time engines including memory and CPU constraints.

Responsibilities

  • Design UI system architecture by breaking features and wireframes into widgets, structures, and classes.
  • Build reusable and extensible widget templates that support efficient iteration and styling.
  • Lay out wireframes using appropriate widget classes to enable styling quickly.
  • Prototype UX and visual concepts and translate design intent into actionable technical requirements.
  • Implement responsive player input mapping and tune interaction feel to match gameplay expectations.
  • Own UI performance by profiling UMG, Slate, Blueprint/C++ costs, and texture memory.
  • Write Blueprint presentation logic and advise what belongs in Blueprint versus native code.
  • Debug Blueprint and UMG issues quickly using systematic fault isolation.
  • Support UI artists with specialized presentation behaviors and workflow guidance.
  • Document UI systems and improve organization and pipelines across UX, UI art, and engineering.
  • Coordinate work to maintain reasonable time overlap with clients in the Cary, NC time zone

Skills

Unreal Engine
UMG
Slate
Blueprints
UI architecture
Performance tuning
Cross-functional collab
Problem solving
English proficiency

Tools

C++
Lua
Python

Job description

We are looking for a Senior UI Technical Designer to bridge design and engineering by building scalable UI systems in Unreal Engine with a focus on architecture, performance, and input feel.

Responsibilities

You will translate wireframes into reusable widgets and robust flows, partnering closely with cross-discipline teammates.

  • Design UI system architecture by breaking features and wireframes into widgets, structures, and classes
  • Build reusable and extensible widget templates that support efficient iteration and styling
  • Lay out wireframes using appropriate widget classes to enable visual designers to apply styling quickly
  • Prototype UX and visual concepts and translate design intent into actionable technical requirements
  • Implement responsive player input mapping and tune interaction feel to match gameplay expectations
  • Own UI performance by profiling UMG, Slate, Blueprint/C++ costs, and texture memory within constraints
  • Write Blueprint presentation logic and advise what belongs in Blueprint versus native code
  • Debug Blueprint and UMG issues quickly using systematic fault isolation
  • Support UI artists with specialized presentation behaviors and workflow guidance
  • Document UI systems and improve organization and pipelines across UX, UI art, and engineering
  • Coordinate work to maintain reasonable time overlap with clients in the Cary, NC time zone
Requirements
  • 3 years of professional experience in a UI Tech Designer, Technical UI Artist, or similar hybrid role
  • Deep Unreal Engine 5 experience with UMG, Slate, and Blueprints on shipped UI screens and flows
  • Strong leadership skills to own ambiguous foundational UI problems and drive them to shippable solutions
  • Proven project experience designing navigation flows and screen-to-screen relationships in a live product
  • Strong UI performance knowledge for real-time engines including memory and CPU constraints
  • Solid game math knowledge including basic algebra and geometry
  • Strong programming fundamentals with visual scripting (Blueprints; Lua or Python)
  • Excellent problem-solving skills for complex, context-dependent navigation and UI state
  • Strong collaboration skills across UX, UI art, and engineering disciplines
  • English proficiency: B2 Upper-Intermediate
  • Nice to have Experience with scoped or context-driven navigation systems
  • Familiarity with large-scale discovery or storefront UI patterns
  • Advanced Blueprint scripting beyond basic UI wiring
  • Experience with AI assistants applied to development workflows
  • Background in gaming products and player-facing UI ecosystems
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