Technical Artist: Unreal Pipelines & Tools (Remote/Hybrid)

Pipeworks

Eugene (OR)

Hybrid

USD 70,000 - 82,000

Full time

14 days+

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Benefits offered by this job

Medical, Dental, Vision
401K with employer match
Life Insurance
Paid Time Off
Paid Holidays
Relocation
Parental Leave
Employee Assistance Program
Fitness Club Discounts
Sports Team Sponsorship
Annual Company Events
Project Wrap Parties

Job summary

Pipeworks Studios in Eugene, OR is seeking a Technical Artist for a fixed-term, full-time role. The position supports scripting, tools, and art pipeline work across a hybrid setup—remote, in-office, or hybrid—based in Eugene, Oregon.

You will collaborate with artists and engineers to build and optimize tools, integrate assets, and ensure visual quality within technical constraints. 3+ years in a related role is expected.

Qualifications

  • 3+ years in a similar role.
  • Must have Maya scripting tools (MEL/Python) to streamline workflows.
  • Unreal Engine experience required; Unreal 5 is a plus.
  • Experience with animation pipelines, rigs, tools, and asset integration.
  • Strong programming and software development skills.
  • Understanding of modeling, lighting, shading, and art concepts.
  • Ability to balance technical and artistic needs with creative compromises.
  • Proven collaboration with artists and engineers.

Responsibilities

  • Collaborate with artists and engineers to create efficient workflows.
  • Develop and document tools, scripts, and pipelines.
  • Assist art asset integration and ensure proper functionality.
  • Investigate and resolve technical issues across assets and visuals.
  • Profile and optimize art content for performance and memory targets.
  • Establish technical art guidelines with project leadership.
  • Create prototypes and examples for production-ready visual solutions.
  • Evaluate workflows and recommend balance between quality and efficiency.
  • Work with QA to identify and fix content defects.
  • Provide technical support and training for artists.
  • Assist in planning by identifying dependencies and risks.

Skills

Maya MEL/Python
Unreal Engine
Animation pipelines
C# Python
C++
Shaders
Unity
Programming

Education

Art + Engineering degree

Tools

Maya
Unreal Engine
Unity
Python
Mel

Job description

Pipeworks Studios in Eugene, OR is seeking a Technical Artist for a fixed-term, full-time role. The position supports scripting, tools, and art pipeline work across a hybrid setup—remote, in-office, or hybrid—based in Eugene, Oregon.

You will collaborate with artists and engineers to build and optimize tools, integrate assets, and ensure visual quality within technical constraints. 3+ years in a related role is expected.

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