Unity Technical Artist, Event Pipeline

VRChat Inc.

United States

Remote

USD 90,000 - 130,000

Full time

14 days+
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Benefits offered by this job

Health benefits
401K
Stock options
Unlimited vacation
Parental leave

Job summary

VRChat Inc. is seeking a Unity Technical Artist to support live ops events and content pipelines. Youll be hands‑on in Unity, write scripts/tools to streamline publishing, and help ship content across platforms with a focus on performance and reliability.

Youll collaborate with artists, designers, and engineers to turn ideas into shipped assets, owning end‑to‑end Unity pipelines and maintaining tooling that reduces risk and speeds delivery in a remote‑first, globally distributed team.

Qualifications

  • 3+ years as Technical Artist or similar, with shipped work.
  • Strong Unity knowledge and real-time 3D experience.
  • Ability to write scripts in C# and build tools for teams.
  • Knowledge of 3D fundamentals and asset quality collaboration.
  • Systems thinking to design guardrails for repeatable workflows.
  • Clear cross-disciplinary communication and ownership.

Responsibilities

  • Own and evolve the end-to-end Unity content pipeline for live ops assets.
  • Implement and validate 3D assets in Unity including prefabs, shaders, lighting.
  • Build and maintain tools and automation in C# and Udon to simplify publishing.
  • Create lightweight gates, validation checks, and ready-to-ship checklists.
  • Debug issues across disciplines with engineers and artists.
  • Document workflows to scale content volume in 2026.

Skills

Unity
C# scripting
Tools development
3D fundamentals
Pipeline thinking
Cross‑disciplinary collaboration

Tools

VRChat SDK

Job description

Help us ship new 3D immersive events and content to the VRChat community, reliably, efficiently, and with a high quality bar.

Join the VRChat team!

We’re building the future of immersive, user-generated worlds, where anyone, anywhere, can connect, play, explore, and express themselves.

We’re looking for a Unity Technical Artist to support VRChat’s live ops events and content pipeline. This role sits at the intersection of art and engineering: you’ll be hands‑on in Unity, you’ll write scripts/tools to make publishing more efficient, and you’ll help our events and content ship smoothly across platforms.

You’ll partner closely with artists, designers, and engineers, so creative work moves from “done” to “shipped” without surprises.

What You’ll Do

Own and evolve the end‑to‑end Unity content pipeline for live ops assets, helping us ship 3D props and content updates with consistency and speed.

Implement and validate 3D assets in Unity: prefabs, materials, shaders, collisions, LODs, lighting setups, and import settings, with an eye toward performance and reliability.

Build and maintain tools, scripts, and automation (primarily in C# and Udon) that reduce manual work, prevent common errors, and make publishing repeatable.

Create lightweight quality gates for content: asset validation checks, naming/structure conventions, performance budgets, and “ready to ship” checklists.

Debug content and pipeline issues across disciplines, working with engineers on technical constraints and with artists on asset readiness.

Collaborate with Product Design and Creators partners to ensure content supports the intended user experience and meets our quality bar.

Document workflows so the whole team can move faster as we scale content volume in 2026.

Who You Are

You have 3+ years experience as a Technical Artist, Tools Artist, or similar role (or equivalent shipped work).

You’re deeply comfortable in Unity and understand what it takes to ship real‑time 3D content that performs well.

You can write scripts (most likely C#) and you’ve built tools or automation that helped teams move faster or reduced production risk.

You understand 3D fundamentals (meshes, materials, textures, lighting, optimization) and can collaborate effectively with artists on asset quality.

You think in systems and pipelines: you notice recurring failure modes, then design guardrails that prevent them.

You communicate clearly across disciplines and enjoy being the person who turns ambiguity into a reliable workflow.

You have a strong ownership mindset: you care about shipping, not just “building a perfect tool someday.”

Bonus Points (Not required, but we’d be excited if you bring any of the following!)

Experience building editor tooling, import automation, or asset validation pipelines in Unity.

Familiarity with the VRChat creator toolchain: Unity + VRChat SDK (Worlds/Avatars) + Creator Companion (VCC/VPM)

Experience building interactivity in VRChat worlds using Udon / UdonSharp (C# that compiles to Udon)

Familiarity with common VRChat avatar components like PhysBones/Contacts and performance best practices.

Experience optimizing content for multiple hardware tiers and platforms (PC + mobile constraints, etc.).

Experience supporting live ops or high‑cadence content publishing.

Where You’ll Be

This is a remote‑first role. Work from wherever you do your best thinking. We’re a fully distributed company with team members across the globe. While we work asynchronously, overlap with U.S. time zones is needed for team collaboration.

Benefits

100% Remote – work from anywhere in the world

Health benefits for U.S. and Canadian employees

401K (U.S.) and RRSP (Canada) retirement plans

Stock options

Unlimited/flexible vacation policy

Paid parental leave

Generous holiday schedule

VRChat is an equal‑opportunity employer, and we welcome applicants from all backgrounds. VRChat fosters a diverse, creative, and collaborative environment where anyone can contribute to any of the ongoing projects or direction of the roadmap at any time. If you’re a passionate team player who wants to have an impact on a dynamic team, we’d love to hear from you!

All job offers are subject to early stage ID checks, satisfactory referencing and background checks.

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