Remote Technical Artist — Unreal Tools & Pipelines

Visa Hunt

United States

Hybrid

USD 70,000 - 110,000

Full time

14 days+
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Benefits offered by this job

Medical, Dental, and Vision
401K with employer match
Employer Paid Life Insurance Policy
Generous Paid Time Off
20 Paid Company Holidays
Relocation
Paid Parental Leave
Employee Assistance Program
Fitness Club Discounts
Sports Team Sponsorship
Annual Company Events
Project Wrap Parties

Job summary

Pipeworks Studios in Eugene, Oregon, is seeking a Technical Artist to join our team in a full-time temporary role with potential extension or conversion to permanent after six months. You will collaborate with the Senior Technical Artist to support pipelines, tools, and art integration for game content.

The role emphasizes MEL/Python scripting, Maya workflows, Unreal/Unity experience, and animation pipeline support. Remote, hybrid, or on-site work options are available.

Qualifications

  • 3+ years of experience in a similar role.
  • Any degree or certification in both Art and Engineering or equivalent work experience.
  • Working knowledge of Maya with the ability to create custom script tools (MEL/Python).
  • Experience with Unreal Engine (Unreal 5 a benefit) and Unity for game content pipelines.
  • Strong understanding of animation, rigging, lighting, and shaders in a production environment.

Responsibilities

  • Collaborate with artists and engineers to develop efficient workflows for game content.
  • Build, maintain, and document tools, scripts, and pipeline improvements.
  • Support integration of art assets into the game and ensure they function as intended.
  • Investigate and resolve technical issues involving assets, materials, animation, lighting, visual effects, UI content, or other visual systems.
  • Profile and optimize art content to meet performance, memory, quality, and platform targets.
  • Establish and communicate technical art guidelines and content standards with project leadership.
  • Create prototypes and technical examples for production-ready visual solutions.
  • Evaluate workflows and recommend solutions balancing quality and efficiency.
  • Provide technical support and documentation for artists and content creators.
  • Participate in planning and estimation by identifying dependencies and risks.

Skills

Maya scripting
Unreal Engine
Animation pipelines
C++
Python
Unity
Shader basics
Team collaboration
Problem solving

Education

Art/Engineering degree

Tools

MEL
Python
Unreal Engine
Unity
C++

Job description

Pipeworks Studios in Eugene, Oregon, is seeking a Technical Artist to join our team in a full-time temporary role with potential extension or conversion to permanent after six months. You will collaborate with the Senior Technical Artist to support pipelines, tools, and art integration for game content.

The role emphasizes MEL/Python scripting, Maya workflows, Unreal/Unity experience, and animation pipeline support. Remote, hybrid, or on-site work options are available.

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