Remote Senior Mobile Graphics Programmer (iOS/Android)

Sony Interactive Entertainment

San Diego (CA)

On-site

USD 172,000 - 258,100

Full time

14 days+

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Benefits offered by this job

Medical & dental
401(k) matching
Employee discounts

Job summary

Sony Interactive Entertainment's San Diego Studio is seeking a Senior Mobile Graphics Programmer to advance real-time rendering on iOS and Android. You will develop and optimize mobile graphics systems, shaders, and rendering pipelines to deliver high-fidelity visuals across a range of devices.

The role demands strong C++ programming for performance-critical games, deep knowledge of Metal or Vulkan, shader optimization, and hands-on profiling and debugging on mobile platforms.

Qualifications

  • Bachelor's degree in Computer Science, Mathematics, or a related technical field.
  • 5+ years of experience programming in C++ with a focus on performance-critical applications.
  • Strong experience with graphics programming on mobile platforms, including Metal or Vulkan.

Responsibilities

  • Develop, optimize, and maintain real-time rendering systems and graphics features for mobile platforms (iOS and Android).
  • Identify and resolve performance bottlenecks related to rendering, memory usage, thermal constraints, battery usage, and device-specific hardware limitations.
  • Ensure compatibility, stability, and performance across a broad range of mobile devices.

Skills

C++
Mobile graphics
Shader programming
Profiling
Rendering optimization
Math (Linear algebra)

Education

Bachelor's degree in CS/Math

Tools

Xcode
Visual Studio
GPU frame debuggers
Mobile performance analyzers

Job description

Sony Interactive Entertainment's San Diego Studio is seeking a Senior Mobile Graphics Programmer to advance real-time rendering on iOS and Android. You will develop and optimize mobile graphics systems, shaders, and rendering pipelines to deliver high-fidelity visuals across a range of devices.

The role demands strong C++ programming for performance-critical games, deep knowledge of Metal or Vulkan, shader optimization, and hands-on profiling and debugging on mobile platforms.

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