Senior Graphics Programmer, Mobile (iOS/Android)

Sony Playstation

San Diego (CA)

On-site

USD 120,000 - 150,000

Full time

14 days+

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Job summary

A major game development company in San Diego is seeking a Senior Graphics Programmer for mobile platforms (iOS/Android). You'll develop and optimize real-time graphics systems, ensuring high performance across various devices. Candidates should have a Bachelor's degree in Computer Science, 5+ years of C++ programming experience, and strong graphics programming skills, particularly with Metal or Vulkan. The company values diverse applicants and offers an inclusive working environment.

Qualifications

  • 5+ years of experience programming in C++ with performance-critical applications.
  • Strong experience in graphics programming on mobile platforms.
  • Proficiency in GPU shader programming and optimization.

Responsibilities

  • Develop, optimize, and maintain real-time rendering systems for mobile platforms.
  • Identify and resolve performance bottlenecks related to rendering and thermal constraints.
  • Implement scalable graphics systems supporting varying performance tiers.

Skills

C++ programming
Graphics programming
Performance optimization
GPU architecture
Mobile development

Education

Bachelor's degree in Computer Science or related field

Tools

Metal
Vulkan
Xcode
Microsoft Visual Studio

Job description

Senior Graphics Programmer, Mobile (iOS/Android)

PlayStation Studios / San Diego Studio

We are seeking a Senior Mobile Graphics Programmer to help advance the visual and technical quality of our mobile title on iOS and Android. In this role, you will be responsible for developing and optimizing real‑time graphics systems specifically for mobile devices, ensuring strong performance, scalability, and visual fidelity across a wide range of hardware configurations and device capabilities.

You will focus on writing and optimizing our mobile rendering engine, debugging graphics and performance issues, implementing new visual features, and ensuring the game takes full advantage of platform‑specific capabilities across Apple and Android ecosystems.

The ideal candidate possesses strong problem‑solving abilities, sharp attention to detail, and thrives both independently and in collaborative, cross‑functional teams. They are passionate about GPU architecture and real‑time rendering innovation, skilled in profiling and optimizing complex graphics systems, and experienced in shipping high‑quality graphics features on constrained mobile hardware.

Responsibilities
  • Develop, optimize, and maintain real‑time rendering systems and graphics features specifically for mobile platforms (iOS and Android)
  • Identify and resolve performance bottlenecks related to rendering, memory usage, thermal constraints, battery usage, and device‑specific hardware limitations
  • Ensure compatibility, stability, and performance across a broad range of mobile devices, from high‑end flagship phones/tablets to lower‑spec hardware
  • Implement scalable graphics systems that support varying performance tiers, screen resolutions, refresh rates, and GPU capabilities
  • Work with platform‑specific graphics APIs and technologies such as Metal and Vulkan
  • Optimize shaders, rendering pipelines, texture usage, and asset memory footprint for mobile GPU architectures
  • Implement requested graphics features and enhancements in collaboration with the broader engineering, art, and rendering teams
  • Debug graphics issues across different chipsets and vendors
  • Stay current with emerging rendering techniques, mobile GPU technologies, and platform advancements to drive visual improvements and technical innovation
Required Qualifications
  • Bachelor's degree in Computer Science, Mathematics, or a related technical field
  • 5+ years of experience programming in C++ with a focus on performance‑critical applications
  • Strong experience with graphics programming on mobile platforms, including low‑level graphics APIs such as Metal or Vulkan
  • Proficiency in GPU shader programming and optimization for mobile platforms
  • Strong foundational math skills, especially linear algebra, geometry, and trigonometry
  • Hands‑on experience with graphics profiling and debugging tools for mobile development
  • Proven ability to debug and optimize rendering performance across a wide range of mobile hardware and operating system versions
  • Strong understanding of the constraints and tradeoffs involved in mobile rendering, including memory bandwidth, battery usage, thermal throttling, frame pacing, and device fragmentation
Preferred Qualifications
  • Experience shipping one or more mobile games or interactive applications on iOS and/or Android
  • Familiarity with platform‑specific development environments and tools such as Xcode, Microsoft Visual Studio, GPU frame debuggers, and mobile performance analyzers
  • Experience optimizing rendering systems for a variety of mobile GPU architectures
  • Understanding of scalable rendering techniques for mobile, including dynamic resolution, LOD systems, texture streaming, and efficient post‑processing
  • Familiarity with scripting languages such as Python is a plus
  • Experience working on cross‑platform rendering systems is highly desirable
  • Passion for sports games and delivering visually compelling real‑time experiences on mobile devices

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

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