Senior Graphics Programmer, Mobile (iOS/Android)

Sonyinteractiveentertainmentglobal

California (MO)

On-site

USD 172,000 - 258,100

Full time

14 days+

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Benefits offered by this job

Medical, dental, and vision benefits
Matching 401(k)
Paid time off
Employee discounts on Sony products

Job summary

Sony Interactive Entertainment is seeking a Senior Graphics Programmer specializing in mobile platforms to enhance MLB The Show on both iOS and Android. This position demands a strong background in C++ programming, graphics optimization, and a deep understanding of mobile rendering constraints.

Ideal candidates will have over five years of experience, familiarity with rendering APIs like Metal and Vulkan, and a passion for delivering robust visual experiences across various mobile devices. The role offers competitive benefits and an emphasis on diversity.

Qualifications

  • 5+ years of experience in performance-critical applications programming.
  • Strong foundational math skills, especially in linear algebra and geometry.
  • Experience with graphics profiling and debugging tools.

Responsibilities

  • Develop, optimize, and maintain real-time rendering systems for mobile platforms.
  • Identify and resolve performance bottlenecks in rendering.
  • Ensure compatibility and performance across a variety of mobile devices.

Skills

C++ programming
Performance optimization
Graphics programming
GPU shader programming
Mobile platform experience

Education

Bachelor's degree in Computer Science or related field

Tools

Metal
Vulkan
Xcode
Microsoft Visual Studio

Job description

Senior Graphics Programmer, Mobile (iOS/Android)

PlayStation Studios / San Diego Studio

We are seeking a Senior Mobile Graphics Programmer to develop and optimize real‑time graphics systems for the mobile version of MLB The Show on iOS and Android. The role focuses on performance, scalability, and visual fidelity across a wide range of hardware configurations.

Responsibilities
  • Develop, optimize, and maintain real‑time rendering systems and graphics features for mobile platforms (iOS and Android).
  • Identify and resolve performance bottlenecks related to rendering, memory usage, thermal constraints, battery usage, and device‑specific hardware limitations.
  • Ensure compatibility, stability, and performance across a broad range of mobile devices, from high‑end flagship phones/tablets to lower‑spec hardware.
  • Implement scalable graphics systems that support varying performance tiers, screen resolutions, refresh rates, and GPU capabilities.
  • Work with platform‑specific graphics APIs and technologies such as Metal and Vulkan.
  • Optimize shaders, rendering pipelines, texture usage, and asset memory footprint for mobile GPU architectures.
  • Implement requested graphics features and enhancements in collaboration with the broader engineering, art, and rendering teams.
  • Debug graphics issues across different chipsets and vendors.
  • Stay current with emerging rendering techniques, mobile GPU technologies, and platform advancements to drive visual improvements and technical innovation.
Required Qualifications
  • Bachelor's degree in Computer Science, Mathematics, or a related technical field.
  • 5+ years of experience programming in C++ with a focus on performance‑critical applications.
  • Strong experience with graphics programming on mobile platforms, including low‑level graphics APIs such as Metal or Vulkan.
  • Proficiency in GPU shader programming and optimization for mobile platforms.
  • Strong foundational math skills, especially linear algebra, geometry, and trigonometry.
  • Hands‑on experience with graphics profiling and debugging tools for mobile development.
  • Proven ability to debug and optimize rendering performance across a wide range of mobile hardware and operating system versions.
  • Strong understanding of the constraints and trade‑offs involved in mobile rendering, including memory bandwidth, battery usage, thermal throttling, frame pacing, and device fragmentation.
Preferred Qualifications
  • Experience shipping one or more mobile games or interactive applications on iOS and/or Android.
  • Familiarity with platform‑specific development environments and tools such as Xcode, Microsoft Visual Studio, GPU frame debuggers, and mobile performance analyzers.
  • Experience optimizing rendering systems for a variety of mobile GPU architectures.
  • Understanding of scalable rendering techniques for mobile, including dynamic resolution, LOD systems, texture streaming, and efficient post‑processing.
  • Familiarity with scripting languages such as Python is a plus.
  • Experience working on cross‑platform rendering systems is highly desirable.
  • Passion for sports games and delivering visually compelling real‑time experiences on mobile devices.
Benefits

Eligible for SIE’s top‑tier benefits package including medical, dental, vision, matching 401(k), paid time off, wellness program, and employee discounts on Sony products. The role may also be eligible for a bonus package.

Estimated base pay range: $172,000 – $258,100 USD.

Equal Opportunity Statement

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race, colour, nationality, ethnic or national origin, religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

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