Remote Senior Materials Artist for AAA Games

OpenKrill

United States

Remote

USD 46,000 - 68,000

Full time

3 days ago
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Benefits offered by this job

Medical benefits
Dental benefits
Vision benefits

Job summary

Sony Interactive Entertainment is seeking a Senior Materials Level Artist for a fully remote Canada-based role. You will craft realistic PBR materials for in-game and cinematic contexts, build immersive environments, and drive visual storytelling across levels.

The position focuses on high fidelity textures, shader control, and efficient asset pipelines. Ideal candidates bring 6+ years of experience, 2 AAA titles, and a strong portfolio demonstrating procedural and traditional texture workflows.

Qualifications

  • 6+ years' experience as a material/world building artist in games
  • 2 shipped AAA titles
  • Strong understanding of PBR workflows and surface/light interactions
  • Portfolio demonstrating materials using procedural and traditional methods
  • Ability to unwrap UVs for texturing meshes and lightmaps
  • Experience optimizing games for performance and memory

Responsibilities

  • Create and refine realistic PBR materials for in game and cinematic levels
  • Maintain visual quality and consistency across environments
  • Contribute to Substance Designer workflows
  • Work within game levels including terrain and environment world building
  • Collaborate with Art Directors, Leads, and Technical Artists
  • Deliver asset packs on schedule with high visual fidelity

Skills

PBR materials
World building
Texture authoring
UV mapping
Shader control
Photoshop proficiency
Procedural workflows
Time management

Tools

Autodesk Maya
Substance Designer
Photoshop
Houdini

Job description

Sony Interactive Entertainment is seeking a Senior Materials Level Artist for a fully remote Canada-based role. You will craft realistic PBR materials for in-game and cinematic contexts, build immersive environments, and drive visual storytelling across levels.

The position focuses on high fidelity textures, shader control, and efficient asset pipelines. Ideal candidates bring 6+ years of experience, 2 AAA titles, and a strong portfolio demonstrating procedural and traditional texture workflows.

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