Senior Materials Artist - Remote (6mo contract)

sonyinteractiveentertainmentglobal

California

Remote

CAD 70,000 - 110,000

Full time

4 days ago
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Job summary

Sony Interactive Entertainment is seeking a Senior Materials Level Artist for a fully remote 6-month contract in Canada. You will craft high-fidelity PBR materials and world-building textures for AAA titles, collaborating with Art Directors and Technical Artists to ensure visual fidelity and performance.

Must have 6+ years in game art, Maya proficiency, and a strong portfolio. Ideal candidates will demonstrate workflow excellence, texture baking expertise, UV mapping, and the ability to adapt to

Qualifications

  • 6+ years' experience as a material / world building artist in the video game industry, with 2 shipped AAA titles.
  • Proficient with Autodesk Maya and traditional modeling pipelines.
  • Portfolio that demonstrates materials created using both procedural and traditional techniques.
  • Strong understanding of PBR material workflows, standards and surface/light interactions.
  • Experience optimizing games for performance and memory.
  • Ability to unwrap UVs for texturing meshes and lightmaps in Autodesk Maya.
  • Ability to learn new game engines and tools rapidly.
  • Work core hours aligned with PST and team located in California

Responsibilities

  • Create materials for in-game and cinematic levels with high fidelity.
  • Work within environment and level art to build textures and materials that tell a story.
  • Collaborate with Art Directors, Leads, and Technical Artists to refine visuals.
  • Balance visual quality with performance constraints.
  • Deliver work on schedule in a production environment.

Skills

Material/world building
PBR workflows
Texture baking
UV mapping
Art direction collaboration

Tools

Autodesk Maya
Substance Designer
Photoshop
Houdini

Job description

Sony Interactive Entertainment is seeking a Senior Materials Level Artist for a fully remote 6-month contract in Canada. You will craft high-fidelity PBR materials and world-building textures for AAA titles, collaborating with Art Directors and Technical Artists to ensure visual fidelity and performance.

Must have 6+ years in game art, Maya proficiency, and a strong portfolio. Ideal candidates will demonstrate workflow excellence, texture baking expertise, UV mapping, and the ability to adapt to

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