Senior Materials & Environment Artist (Remote - Canada)

Sony Interactive Entertainment Inc. (Japan)

California

Hybrid

CAD 64,000 - 97,000

Part time

2 days ago
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Benefits offered by this job

Medical, dental, vision benefits
Remote work from Canada

Job summary

Sony Interactive Entertainment is seeking a Senior Materials Level Artist for a fully remote Canada-based role on a AAA project. You will create high-quality materials and world-building assets, ensuring visual fidelity aligns with the project’s artistic direction.

The role emphasizes delivering in-game and cinematic materials, collaborating with directors and technical artists, and balancing visuals with performance. Remote Canada, 6-month contract, PST-hours alignment.

Qualifications

  • 6+ years' experience as a material/world building artist in the video game industry, with 2 shipped AAA titles.
  • Proficient with Autodesk Maya and traditional modeling pipelines.
  • Portfolio that demonstrates materials created using both procedural and traditional techniques.
  • Strong understanding of PBR material workflows, surfaces and light interactions.
  • History shows a strong understanding of game development with a focus on materials usage within a world building pipeline.
  • Proficient at applying surface details and controlling shader features that represent a wide variety of material types.
  • Expert knowledge of Adobe Photoshop and traditional texture baking techniques.
  • Ability to unwrap UVs for texturing meshes and lightmaps in Autodesk Maya.
  • Experience optimizing games for performance and memory.
  • An advanced understanding of game and cinematic art asset creation.
  • Ability to learn new game engines and tools rapidly.
  • Work core hours aligned with PST and team located in California

Responsibilities

  • Create and refine realistic, physically based (PBR) materials for both in game and cinematic levels.
  • Maintain visual consistency and quality standards across the project.
  • Ability to contribute to workflows in Substance Designer is a plus.
  • Work directly within game levels, including terrain and level specific modeling.
  • Organic and hard surface environment world construction and asset placement.
  • Material blending and ground-to-asset transitions for environmental storytelling.
  • Blockout / prototyping for initial level layouts, custom asset creation and final art.
  • Collaborate with Art Directors, Leads, and Technical Artists to implement feedback and steer visual direction.

Skills

PBR materials
World building
Maya
Texture baking
Shader features
UV unwrapping
Photoshop
Traditional modeling
Artistic collaboration

Tools

Autodesk Maya
Substance Designer
Houdini
Photoshop

Job description

Sony Interactive Entertainment is seeking a Senior Materials Level Artist for a fully remote Canada-based role on a AAA project. You will create high-quality materials and world-building assets, ensuring visual fidelity aligns with the project’s artistic direction.

The role emphasizes delivering in-game and cinematic materials, collaborating with directors and technical artists, and balancing visuals with performance. Remote Canada, 6-month contract, PST-hours alignment.

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