Senior Materials & World-Build Artist - Remote Canada

Sentient

San Mateo (CA)

Hybrid

USD 46,000 - 68,000

Full time

3 days ago
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Benefits offered by this job

Medical benefits
Dental benefits
Vision benefits

Job summary

Sony Interactive Entertainment is seeking a Senior Materials Level Artist to contribute to an upcoming AAA project. You will craft PBR materials for in-game and cinematic environments, build levels, and help define visual direction.

We value a strong portfolio, 6+ years in materials and world-building for games, and shipped AAA titles. This is a 6-month contract with remote work from Canada and collaboration with California–based teams.

Qualifications

  • 6+ years' experience as a material / world building artist in the video game industry, with 2 shipped AAA titles
  • Proficient with Autodesk Maya and traditional modeling pipelines
  • Portfolio that demonstrates materials created using both procedural and traditional techniques
  • Strong understanding of PBR material workflows, standards and surface/light interactions
  • History shows a strong understanding of game development with a focus on materials usage within a world building pipeline
  • Proficient at applying surface details and controlling shader features that represent a wide variety of material types
  • Expert knowledge of Adobe Photoshop and traditional texture baking techniques
  • Ability to unwrap UVs for texturing meshes and lightmaps in Autodesk Maya
  • Experience optimizing games for performance and memory
  • An advanced understanding of game and cinematic art asset creation
  • Ability to learn new game engines and tools rapidly
  • Work core hours aligned with PST and team located in California

Responsibilities

  • Create and refine realistic, physically based (PBR) materials for both in game and cinematic levels
  • Maintain visual consistency and quality standards across the project
  • Ability to contribute to workflows in Substance Designer is a plus
  • Work directly within game levels, including terrain and level specific modeling
  • Create integrated environmental looks through material blending and transitions
  • Environmental storytelling through ageing, wear, erosion and history
  • Handle traditional environment art tasks from blockout to final art
  • Collaborate with Art Directors, Leads, Technical Artists
  • Implement feedback quickly and effectively
  • Help define and improve the game's visual direction with each deliverable

Skills

PBR materials
World building
Texturing
UV mapping
Maya proficiency
Shader authoring
Texture baking

Tools

Autodesk Maya
Substance Designer
Adobe Photoshop
Houdini

Job description

Sony Interactive Entertainment is seeking a Senior Materials Level Artist to contribute to an upcoming AAA project. You will craft PBR materials for in-game and cinematic environments, build levels, and help define visual direction.

We value a strong portfolio, 6+ years in materials and world-building for games, and shipped AAA titles. This is a 6-month contract with remote work from Canada and collaboration with California–based teams.

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