Engineering Manager

Take-Two Interactive

Massachusetts

On-site

USD 200,000 - 250,000

Full time

7 days ago
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Benefits offered by this job

Bonus potential
Equity awards
Medical benefits

Job summary

Ghost Story Games is seeking a remote Engineering Manager in Massachusetts to lead finalization and polish of gameplay and narrative systems for Judas. You will oversee engineering teams, own major subsystems, and drive strategic planning to shipping-ready state.

The role emphasizes mentoring engineers, coordinating with design and art, and ensuring quality and stability across systems for a AAA title. Remote work with strong leadership and technical acumen is required.

Qualifications

  • Extensive Unreal Engine 4 experience.
  • Experience closing down dynamic/procedural systems.
  • Experience shipping AAA action/FPS games.
  • Experience managing internal and external teams.
  • Strong C++ knowledge.
  • Ability to quickly understand and extend existing architecture.
  • Experience taking games to shipping.

Responsibilities

  • Lead finalization and polish of critical gameplay and narrative systems.
  • Oversee engineering teams and major subsystems; plan and execute roadmaps.
  • Mentor and manage engineers; collaborate with design/art for system support.
  • Review milestones for external port teams and performance optimization.
  • Ensure quality and stability of multiple game systems and tools.

Skills

Unreal Engine 4
C++
AAA game shipping
Engineering management
Mentoring engineers
Cross-disciplinary collaboration
Systems hardening

Tools

Blueprints
Streaming

Job description

Who We Are:

Ghost Story Games is a self-publishing game development studio founded by Ken Levine (Creative Director of System Shock 2, Bioshock, and Bioshock Infinite) and former Irrational Games developers. The studio’s mission is to create narrative-driven experiences rooted in immersive world building and gameplay.

The Challenge:

Ghost Story Games is seeking a talented remote Engineering Manager to join us on Judas, the highly anticipated game led by Ken Levine (System Shock 2, BioShock series). Unique in its bold, creative vision, Judas is also built upon novel technology by which the visual world, gameplay, and story unfolds in meaningful, dynamic ways. The result is a significant and personal journey adapted to each player’s experience and offers a new approach to the art and storytelling of video games.

We are seeking an Engineering Manager to lead the finalization and polish of our dynamic gameplay and narrative systems. In this critical leadership role, you will oversee engineering teams, own major subsystems, take charge of the strategic planning, execution, and optimization required to bring these systems to a "shipping-ready" state. Beyond technical oversight, you will be responsible for developing and maintaining technical roadmaps, managing and mentoring engineering personnel, and serving as a key liaison to foster seamless collaboration with other studio disciplines.

The ideal candidate brings a proven track record of driving AAA games through to launch, pairing strong technical acumen with the meticulous care and leadership necessary to ship a robust and sustainable game.

What You’ll Take On:

You will own hardening our systems to shipping quality. You will be a leader. This is not primarily an IC role. Instead, the key skillset is the ability to manage engineers to hit a quality and stability bar to help bring Judas to completion. You will ensure quality and stability of multiple important game systems– including all aspects of development, maintenance, advocacy and documentation. This includes mentoring internal and external engineers on how to best harden and polish Judas’ various systems. You will review and approve milestones for our external console port team and internal/external performance/optimization efforts. Work with design, art, etc. to make sure the systems and tools are supporting development needs.

What You Bring:
  • Extensive Unreal Engine 4 experience.
  • Experience with closing down heavily dynamic and/or procedural systems.
  • Experience with streaming, serialization, and procedural content systems.
  • Experience managing internal and external teams.
  • Strong knowledge of C++.
  • Ability to quickly understand existing code and enhance/extend an existing architecture.
  • Experience shipping AAA action and/or FPS games.
Great to Have:
  • Support build automation processes as needed.
  • Support analytics backend development.
  • C#/python/Blueprint experience.

The pay range for this remote position based in Massachusetts at the start of employment is expected to be between $200,000 and $250,000 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired, employee will be in an ~at-will position~ and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

As an equal opportunity employer, Ghost Story Games, LLC (“Ghost Story”) is committed to fostering and celebrating the diverse thoughts, cultures, and backgrounds of its talent, partners, and communities throughout its organization. Consistent with this commitment, Ghost Story does not discriminate or retaliate against any employee or job applicant because of their race, color, religion, sex (including pregnancy, sexual orientation, and gender identity), national origin, age, disability, and genetic information (including family medical history), or on the basis of any other trait protected by applicable law. If you need to report a concern or have questions regarding Ghost Story’s equal opportunity commitment, please contact Careers@ghoststorygames.com.

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