Remote Senior Frontend Engineer, Engagement Platform

RubyPlay

United States

Remote

USD 120,000 - 180,000

Full time

48 hours ago
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Benefits offered by this job

Fully remote
Growth budget
Bonuses
English classes
Development days
Paid vacation
Well-being support

Job summary

RubyPlay is seeking a Senior Frontend Engineer to own the Engagement Framework frontend, coordinating with the Client Framework to deliver player-facing features across multiple games. The role focuses on stateful, event-driven design rather than UI alone, requiring strong architecture and integration skills.

You will work with a global, fully remote team to build event-driven gameplay logic, ensure backward compatibility, and drive hard bugs related to async state transitions while

Qualifications

  • 5+ years with TypeScript/JavaScript, building complex stateful apps, frameworks or shared libraries.
  • Deep understanding of async and event-driven systems: state transitions, race conditions, lifecycle management.
  • Experience integrating frontends with backend APIs and async messaging, debugging across a large codebase.

Responsibilities

  • Develop and evolve the Engagement Framework frontend, owning key parts of the shared library.
  • Build event-driven gameplay logic: state machines, lifecycle integrations and real-time events.
  • Maintain integration contracts and backward compatibility with the Client Framework across many games.
  • Tackle hard bugs around async events and state transitions and refactor into reusable modules.
  • Collaborate with Gaming Core, game studios, backend and Product to align technical decisions.

Skills

TypeScript
JavaScript
AsyncProgramming
EventDriven

Tools

PixiJS
Phaser
WebSockets

Job description

RubyPlay is seeking a Senior Frontend Engineer to own the Engagement Framework frontend, coordinating with the Client Framework to deliver player-facing features across multiple games. The role focuses on stateful, event-driven design rather than UI alone, requiring strong architecture and integration skills.

You will work with a global, fully remote team to build event-driven gameplay logic, ensure backward compatibility, and drive hard bugs related to async state transitions while

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