Remote Lead Unreal Systems Engineer: Multiplayer & Tools

Mob Entertainment, Inc.

United States

Remote

USD 101,000 - 131,000

Full time

4 days ago
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Benefits offered by this job

Profit sharing
Medical insurance
401(k) matching
FSA/HSA
Paid time off
Sick time
Holidays
Parental leave

Job summary

Mob Entertainment is seeking a Senior Systems Engineer to own core gameplay and engine-adjacent systems end-to-end for an upcoming Unreal Engine project. You will architect, build, and maintain systems and frameworks used by programmers and designers, while mentoring junior engineers and driving technical direction.

You will partner with designers and gameplay programmers to translate intent into robust, tunable systems, manage replication and networked gameplay, and proactively address

Qualifications

  • 8+ years of professional game development experience or 2+ shipped AAA titles with systems or gameplay programming focus.
  • Strong knowledge of data-driven architecture and modular system design.
  • Proven track record shipping gameplay systems in Unreal Engine and designing/using plugins.
  • Hands-on multiplayer/networked gameplay experience (replication, RPCs, network optimization).
  • Excellent proficiency in C++ and Blueprints within Unreal Engine.
  • Mentoring and growing engineers through code reviews and guidance.

Responsibilities

  • Design, build, and maintain core gameplay systems and frameworks across the project.
  • Develop and maintain Unreal Engine plugins for project tooling and gameplay needs.
  • Architect and implement multiplayer networking systems and optimize performance.
  • Own technical decisions, balance production needs with long-term maintainability.
  • Mentor junior and mid-level engineers through reviews and pairing.
  • Debug and resolve complex systemic issues during production and QA.
  • Document architecture and patterns to support onboarding and cross-team understanding.
  • Lead code reviews and design discussions within a cross-functional team.

Skills

Systems design
Gameplay programming
Unreal Engine
C++
Blueprints
Mentoring
Multiplayer/networking

Tools

Unreal Engine
Perforce

Job description

Mob Entertainment is seeking a Senior Systems Engineer to own core gameplay and engine-adjacent systems end-to-end for an upcoming Unreal Engine project. You will architect, build, and maintain systems and frameworks used by programmers and designers, while mentoring junior engineers and driving technical direction.

You will partner with designers and gameplay programmers to translate intent into robust, tunable systems, manage replication and networked gameplay, and proactively address

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