Lead Game Engineer

Gardens

Northern (KY)

Hybrid

USD 140,000 - 200,000

Full time

8 days ago

Get more replies from employers

Send a job-specific resume in minutes.

Benefits offered by this job

Stock options
Life insurance
Disability benefits
401(k) / RRSP + DPSP

Job summary

Gardens Interactive is a fully remote game studio building connected multiplayer experiences. We seek a Lead Game Engineer to mentor engineers, own technical roadmap, and drive cross-functional collaboration with design, art, and production in a lean, high-ownership environment.

You will guide architecture, review code, and directly contribute to gameplay systems while supporting team growth and delivery in North American time zones.

Qualifications

  • 6+ years of professional game development with shipped titles in Unreal Engine.
  • 2+ years of direct engineering leadership or management experience.
  • Strong C++ skills and familiarity with Blueprint workflows.
  • Experience with online multiplayer replication, client-server, and netcode.

Responsibilities

  • Lead, mentor, and grow the Gameplay Engineering team; set goals and conduct 1:1s.
  • Plan, recruit, and interview technical roles within Gameplay Engineering.
  • Own team processes: planning, code reviews, on-call/bug triage, estimation.
  • Prototype or build gameplay systems when needed; maintain high-trust culture.
  • Collaborate with design, art, production and leadership to align on roadmap.

Skills

Unreal Engine
C++
Team leadership
Multiplayer systems
Blueprint workflows
Software architecture
Cross functional collaboration
Communication

Job description

At Gardens Interactive, we're building games centered on connection, collective adventure, and emergent stories. We believe the spirit with which we build games is reflected in the experiences our players have. The way we collaborate, solve problems, navigate uncertainty, and care for one another ultimately shapes the worlds we create. We're creating magical, shared experiences that bring players together, and we know those experiences come from teams that are curious, resilient, ambitious, and deeply committed to one another.

We're a fully remote studio that embraces collaboration, thoughtful iteration, and the courage to explore new ideas. If you enjoy solving difficult problems with kind, talented teammates and want to help build worlds where friendships flourish, we'd love to meet you.

As our Lead Game Engineer, you will...

Manage, mentor, and grow a team of game engineers: set goals, run 1:1s, give feedback, and support career development.

Plan, recruit, and interview technical roles within the Gameplay Engineering team.

Own team processes: planning, code review standards, on-call/bug triage, and how work gets scoped and estimated.

Create a healthy, high-trust engineering culture at a small-studio scale.

Hands-on Development

Review pull requests and unblock engineers on hard technical problems.

Debug and resolve complex cross-system issues, especially around multiplayer sync, performance, and stability.

Prototype or build out gameplay systems directly when the team needs an extra pair of hands.

Cross-functional Collaboration

Partner closely with game design, art, and production to scope features and keep engineering aligned with the creative vision.

Partner with the Technical Director to create a realistic technical roadmap.

Communicate engineering status, risks, and trade-offs clearly to studio leadership.

What You'll Bring

6+ years of professional game development experience, with shipped title(s) built in Unreal Engine.

2+ years of experience directly managing or leading engineers (formal management, tech lead, or team lead experience).

Strong C++ skills and deep familiarity with Blueprint workflows.

Hands-on experience with online multiplayer systems, including replication, client-server architecture, netcode, and the performance/debugging challenges that come with them.

Solid grasp of software architecture and design patterns, and the judgment to know when to apply them versus keep things simple.

Experience working cross-functionally with design, art, and production in a real production environment.

Comfortable operating with high ownership in a lean team where you wear multiple hats.

Strong communication skills: able to explain technical trade-offs to non-engineers and rally a small team around a plan.

Nice to Have

Experience shipping a live-service or online multiplayer game post-launch (patching, live ops, backend services).

Experience at an independent or mid-size studio.

Experience with performance profiling and optimization.

The Team

Reports to the Technical Director.

Leads the Gameplay Engineering team.

Partners closely with the Backend Lead, Technical Director, Production, Design, Art, QA, and the broader engineering organization

How We Work

We believe great games are built by people who care deeply about both the work and one another. Our values guide how we collaborate, solve problems, make decisions, and grow together. They're practical behaviors, not slogans, and they're part of how we hire, give feedback, and support one another every day.

We're looking for teammates who are excited to:

Stay curious and ask thoughtful questions.

Adapt when plans change.

Exercise good judgment rather than chase perfection.

Care for the success of the whole team, not just their own work.

Pursue ambitious goals while remaining humble enough to keep learning.

Commit fully to the shared adventure we're building together.

You’ll Thrive Here If...

You enjoy asking questions before jumping to conclusions.

You adapt comfortably when priorities evolve.

You balance ambition with pragmatism.

You communicate thoughtfully and seek feedback.

You care about helping your teammates succeed.

You embrace uncertainty as part of creating something new.

Please Note: Applicants must be legally authorized to work in the United States or Canada. Gardens cannot assist with work authorizations or work visas. Applicants must also be willing to work within North American time zones (EST-PST).

Our Interview Process

(all interviews are 1 hour video calls on Google Meet unless otherwise noted)

Step 1: People Operations Introduction

Step 3: Panel Interview (3 - 1 Hour Sections)

Step 5: Offer

Life at Gardens

Gardens is a fully distributed game studio founded by creators behind titles including Journey, What Remains of Edith Finch, Blaseball, Dustforce, Ashen, Guild Wars 2, Baldur's Gate 3, and more.

We're developing our flagship project: a multiplayer fantasy adventure inspired by the friendships, discoveries, and unforgettable stories that emerge when people explore together.

We believe the best ideas come from teams with diverse experiences, perspectives, backgrounds, and ways of thinking. Every Gardener helps shape not only what we build, but how we build it.

Each of us arrives by a different path, bringing unique experiences, perspectives, and ways of seeing the world. That range is part of what makes our games and our studio better than any one of us could build alone.

Competitive salaries and pay transparency

Stock options

Life insurance, short-term and long-term disability, and additional benefits

401(k) contributions (U.S.) / RRSP + DPSP contributions (Canada)

Paid parental leave

A fully distributed remote studio across North American time zones

Benefits and perks listed may vary depending on the nature of your employment with Gardens and the country in which you work.

Physical Requirements: This is a primarily sedentary, remote role requiring the ability to remain stationary and perform computer-based work for extended periods, including sustained use of monitors, keyboards, mice, and game controllers for a minimum of six hours per day. Reasonable accommodations may be made to enable qualified individuals with disabilities to perform the essential functions of the role. Gardens is committed to providing reasonable accommodations for qualified individuals with disabilities.

Encouragement: We believe that diverse perspectives make our team stronger and our games better. If you're excited about this role but don't meet every single qualification, we encourage you to apply anyway.

Research consistently shows that talented people, particularly women, people of color, and those from historically underrepresented communities are less likely to apply unless they meet every listed requirement. We care far more about curiosity, growth, and a willingness to learn than checking every box.

Get your free, confidential resume review.
or drag and drop your file here.
Similar jobs

Similar jobs worth comparing

Remote Lead Game Engineer — Multiplayer Systems
Remote Lead Game Engineer — Multiplayer Systems

Gardens • United States

Remote
USD 150,000 - 190,000
Competitive salaries
Stock options
Medical, dental, vision coverage
+4
Remote Lead Gameplay Engineer (Unreal & Multiplayer)
Remote Lead Gameplay Engineer (Unreal & Multiplayer)

Gardens Interactive • Los Angeles (CA)

On-site
USD 206,000 - 238,000
Competitive salary
Stock options
Health coverage
+2
Remote Lead Game Engineer — Unreal, Multiplayer
Remote Lead Game Engineer — Unreal, Multiplayer

Gardens • Northern (KY)

Hybrid
USD 140,000 - 200,000
Stock options
Life insurance
Disability benefits
+1
Lead Gameplay Engineer
Lead Gameplay Engineer

PUBG • San Ramon (CA)

On-site
USD 150,000 - 206,000
Lead Gameplay Systems Engineer
Lead Gameplay Systems Engineer

Rushdown Studios • City of Saratoga Springs (NY)

Hybrid
USD 145,000 - 165,000
9 Paid Holidays
Flexible PTO
Medical, Dental, and Vision Insurance
+3
Gameplay Engineer | North America | Canada | Europe | Fully Remote
Gameplay Engineer | North America | Canada | Europe | Fully Remote

Escape Velocity Entertainment • Washington

On-site
USD 80,000 - 110,000
Generous PTO allowance
Private Medical & Dental Healthcare
Discretionary Studio Bonus
+1
Gameplay Engineer | North America | Canada | Europe | Fully Remote
Gameplay Engineer | North America | Canada | Europe | Fully Remote

Escape Velocity • United States

Remote
USD 80,000 - 120,000
Generous PTO allowance
Private Medical & Dental Healthcare
Private Mental Health scheme
+1
Gameplay Engineer
Gameplay Engineer

thatgamecompany • United States

Hybrid
USD 49,000 - 150,000
Medical insurance
Dental insurance
Vision insurance
+3
Lead Gameplay Engineer
Lead Gameplay Engineer

Striking Distance Studios • San Ramon (CA)

On-site
USD 150,000 - 206,000
Lead Gameplay Software Engineer
Lead Gameplay Software Engineer

Hidden Levels • North Township (IN)

On-site
USD 140,000 - 190,000