Remote Lead FPS Gameplay Designer & Prototyper

BulletFarm

United States

Remote

USD 120.000 - 180.000

Vollzeit

Vor 3 Tagen
Sei unter den ersten Bewerbenden

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Benefits dieser Stelle

Health insurance
Dental & Vision insurance
401(k)
Flexible paid time off
Remote work

Zusammenfassung

BulletFarm is seeking an experienced gameplay designer to own and prototype core systems for an FPS-focused experience. You’ll prototype with engineers, draft detailed design docs, and present concepts to leadership, shaping the studio’s design discipline as it grows.

You will work remotely from within the US or Canada, collaborating with senior leaders to define engaging player experiences, progression, and cooperative mechanics in a startup environment.

Qualifikationen

  • 6+ years in game design with at least one shipped AAA title.
  • Deep expertise in gameplay systems design and progression.
  • Strong understanding of player psychology and feedback systems.
  • Experience prototyping with engineering teams.
  • Experience with Unreal Engine 5 and scripting workflows.
  • Excellent written and verbal communication; ability to document design clearly.
  • Experience in prototype and early pre-production phases.
  • Familiar with AI tools in design and data-driven playtesting.
  • Thrives in a startup environment building processes from the ground up.

Aufgaben

  • Design, prototype, and iterate core gameplay systems.
  • Own development of player-facing mechanics, progression, combat, and game loops.
  • Collaborate with Creative and Technical Directors to translate vision into gameplay.
  • Work with Engineering to prototype, implement, and refine features.
  • Create and maintain design documentation, diagrams, and presentations.
  • Tune gameplay systems using data, playtesting feedback, and team input.
  • Establish best practices for gameplay design processes and documentation.
  • Drive feature reviews and present design concepts to leadership and cross-disciplinary stakeholders.
  • Identify gameplay risks early and balance creative goals, tech constraints, and production realities.
  • Mentor and guide future design team members.

Kenntnisse

Gameplay design
Player engagement
Progression systems
Documentation
Prototype collaboration
AI tools in design
Startup mindset

Tools

Unreal Engine 5

Jobbeschreibung

BulletFarm is seeking an experienced gameplay designer to own and prototype core systems for an FPS-focused experience. You’ll prototype with engineers, draft detailed design docs, and present concepts to leadership, shaping the studio’s design discipline as it grows.

You will work remotely from within the US or Canada, collaborating with senior leaders to define engaging player experiences, progression, and cooperative mechanics in a startup environment.

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