Remote Godot Gameplay Engineer (Contract)

Kaliper

New York (NY)

Remote

USD 28,000 - 83,000

Full time

11 days ago

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Job summary

Kaliper is seeking a skilled Godot Game Developer for a fully remote, contract-based role. You will design, implement, and optimize gameplay features using Godot, GDScript, and/or C#, while maintaining high-quality code and clear documentation.

The position emphasizes hands-on development, asset integration, and collaboration with other developers in an output-based, remote setup. Prior experience with Godot and a strong portfolio are preferred.

Qualifications

  • Practical experience in game development using the Godot Engine.
  • Proficiency in GDScript and/or C#.
  • Strong understanding of gameplay systems, game mechanics, and interactive application development.
  • Experience with scene management, asset integration, and game debugging.
  • Familiarity with visual scripting and game development workflows.
  • Ability to identify and resolve gameplay and performance-related issues.
  • Understanding of code quality, optimization, and software development best practices.
  • Strong problem-solving and analytical abilities.
  • Excellent written communication skills and the ability to document technical processes.

Responsibilities

  • Design, develop, and implement gameplay systems, mechanics, and interactive features using the Godot Engine.
  • Develop and maintain game logic using GDScript and/or C#.
  • Manage scenes, integrate game assets, and configure interactive elements within the Godot environment.
  • Implement gameplay features through scripting and visual scripting tools.
  • Identify, troubleshoot, and resolve technical issues affecting gameplay functionality and performance.
  • Conduct playtesting to evaluate gameplay mechanics, identify bugs, and improve the overall user experience.
  • Optimize game performance, code quality, and system maintainability.
  • Conduct code reviews and provide constructive technical feedback.
  • Prepare clear technical documentation, development guidelines, and task-related instructions.
  • Collaborate with other developers and contribute to iterative development cycles.
  • Adapt existing game assets, logic, and functionality based on evolving project requirements.

Skills

Godot Engine
GDScript
C#
Gameplay Systems
Debugging
Optimization
Documentation
Problem-solving
Written communication

Tools

Git
Visual Scripting

Job description

Kaliper is seeking a skilled Godot Game Developer for a fully remote, contract-based role. You will design, implement, and optimize gameplay features using Godot, GDScript, and/or C#, while maintaining high-quality code and clear documentation.

The position emphasizes hands-on development, asset integration, and collaboration with other developers in an output-based, remote setup. Prior experience with Godot and a strong portfolio are preferred.

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