Remote Gameplay Animation Intern – AAA Studio

OpenKrill

United States

Hybrid

USD 28,000 - 32,000

Full time

3 days ago
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Benefits offered by this job

Medical insurance
Dental insurance
Vision insurance
Professional development reimbursement

Job summary

Crystal Dynamics is offering a remote spring internship open to candidates across most U.S. states. This 12-week program runs February 1 through April 23, 2027, with onboarding onsite at the San Carlos, CA studio.

As an intern, you will contribute to active AAA projects, receive professional mentorship, and develop industry-ready animation skills using Unreal Engine, Maya, and MotionBuilder in a split onsite/remote setup.

Qualifications

  • Graduated from a college/university program in 2026 (Spring, Summer, Fall, or Winter).
  • Availability to work full-time (40 hrs / week) during Feb 1–Apr 23, 2027, including first-week onsite onboarding in San Carlos, CA.
  • Legal eligibility to work in the United States.
  • Submission of a complete application including resume, cover letter, and a link to portfolio.

Responsibilities

  • Acquire essential skills using industry-standard tools such as Unreal Engine, Maya, and MotionBuilder.
  • Participate in various game development aspects of the full animation pipeline, including motion capture processing, keyframe animation workflows, and engine implementation.
  • Support mid, senior, and lead artists by polishing existing animation assets and helping fix issues.
  • Enhance understanding of advanced game development technology, focusing on Unreal Engine.

Skills

Animation portfolio
Motion capture
Industry software
Unreal Engine

Education

Animation / Game Art degree

Tools

Unreal Engine
Maya
MotionBuilder

Job description

Crystal Dynamics is offering a remote spring internship open to candidates across most U.S. states. This 12-week program runs February 1 through April 23, 2027, with onboarding onsite at the San Carlos, CA studio.

As an intern, you will contribute to active AAA projects, receive professional mentorship, and develop industry-ready animation skills using Unreal Engine, Maya, and MotionBuilder in a split onsite/remote setup.

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