Remote Game Developer Contractor for AI-Driven Gameplay

Kardow

United States

Remote

USD 83,000 - 193,000

Part time

11 days ago

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Job summary

Kardow is seeking a Game Developer contractor to contribute to a pioneering project evaluating AI capabilities in game creation and interaction. You will train AI systems using real-world game inputs, debugging tasks, and feature challenges drawn from a range of game styles.

Applicants should showcase a strong portfolio across engines like Unity, Godot, or Unreal, and demonstrate hands-on debugging, playtesting, and clear technical communication. Remote collaboration is central to the role.

Qualifications

  • Demonstrated game development experience across AAA/indie/solo projects.
  • Portfolio or published work is essential and should showcase relevant skills.
  • Advanced proficiency with at least one major game engine and debugging utilities.

Responsibilities

  • Design and build small-scale game projects in a major engine for assessment tasks.
  • Integrate realistic gameplay bugs requiring thorough playtesting and analysis.
  • Develop multifaceted gameplay feature challenges across multiple systems.
  • Draft clear briefs for tasks, mirroring player/designer/producer instructions.
  • Create reference solutions including bug fixes and feature implementations.
  • Define detailed success criteria with input sequences and expected outcomes.
  • End-to-end playtesting to guarantee reliability and solvability.

Skills

Game development experience
Portfolio published work
Major game engine proficiency
Scripting languages (C#, GDScript, C++
Playtesting experience
Written communication
QA / design experience

Tools

Unity
Unreal Engine
Godot
GitHub

Job description

Kardow is seeking a Game Developer contractor to contribute to a pioneering project evaluating AI capabilities in game creation and interaction. You will train AI systems using real-world game inputs, debugging tasks, and feature challenges drawn from a range of game styles.

Applicants should showcase a strong portfolio across engines like Unity, Godot, or Unreal, and demonstrate hands-on debugging, playtesting, and clear technical communication. Remote collaboration is central to the role.

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