Remote Game Design Intern: Learn, Build & Create

House of How Games LLC.

United States

On-site

USD 45,000 - 75,000

Full time

2 days ago
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Job summary

House of How Games LLC. is seeking a budding game designer to join our distributed team. You’ll learn rapidly while contributing to major game IPs, collaborating with engineers, artists, and others to shape gameplay, systems, and world-building.

Responsibilities include scripting events, planning maps, and refining gameplay elements in Unity, Unreal, or our engines. A strong English fluency and quick adaptability are essential as we deliver fun experiences for a global audience.

Qualifications

  • 2+ years experience as a student game designer, having worked on multiple successful student game projects.
  • Strong ability and willingness to learn and adapt quickly.
  • Some experience working with scripting languages, or visual scripting systems.
  • Proficiency or willingness to learn source control systems such as Git or SVN.
  • Written and spoken English fluency.

Responsibilities

  • Learn new skills and how to work in a professional environment on major game IPs.
  • Help develop gameplay, tools, systems, and fix bugs.
  • Help plan 2D maps, and help build 3D layouts in engine world authoring tools such as Unity, Unreal, and/or proprietary engines.
  • Script events and interactions.
  • Pull work from multiple other disciplines towards a cohesive design goal, such as PFX, art, sound, and animation.
  • Help tweak and tune jumps, damage numbers, sightlines and everything else towards design goals, incorporating team and user feedback.
  • Help with small projects or large features.

Skills

Student game designer
English fluency

Tools

Git
SVN

Job description

House of How Games LLC. is seeking a budding game designer to join our distributed team. You’ll learn rapidly while contributing to major game IPs, collaborating with engineers, artists, and others to shape gameplay, systems, and world-building.

Responsibilities include scripting events, planning maps, and refining gameplay elements in Unity, Unreal, or our engines. A strong English fluency and quick adaptability are essential as we deliver fun experiences for a global audience.

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