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House of How Games LLC is seeking a Lead Technical Designer to drive features from prototype to ship for a lighthearted tactics title. You will collaborate with artists, designers, and programmers to ensure gameplay feels polished and fun.
You will own detailed design documentation, balance systems, and prototype new concepts in Unreal, with Blueprint and occasional C++ adjustments. The team operates remotely across North America, with Seattle as a base.
We believe that a universe without fun would be a pretty dull place to exist... and that games are the best medium in the world to provide that fun. We love games which is why we make games. We make games to be a part of providing that outlet for escape, competition, exploration, social connection and so much more to a global audience of 3B+ players and growing.
We believe in authentic leadership, real conversations, making decisions, learning from mistakes but always continuing to move forward. We don't want big company politics. We just want to do our best work with good people and have fun doing what we love.
We believe that our team performs best when everyone shows up as their authentic full self and we strive to empower everyone in the studio to be a game-maker. We encourage everyone to have an entrepreneurial mindset and we foster continuous learning and innovation.
In a time of so much industry consolidation, House of How is proud to be fully independent. We are based out of Seattle, Washington with remote game-makers all across North America, from British Columbia to New England, and we have a satellite studio in Boden, Sweden.
Starting out as colleagues at Microsoft Games, our leads worked with each other for years before setting out on a new adventure together. From humble beginnings, we grew slowly and carefully to ensure we could control our own destiny. We are now at 50 people and growing rapidly as our industry reputation is bringing more and more projects to the studio. Come join our team and be part of the amazing growth story of House of How Games and help us to entertain the planet!
House of How is looking for a Lead Technical Designer. As an integral part of our team, your responsibilities include driving products to completion, prototyping, balancing, documenting, and designing features in collaboration with programmers and game designers. You will own features and drive quality experiences to make our games great!
You will join us as a Lead Technical Designer on a lighthearted, whimsical, internally developed tactics title.