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Job summary
Houseofhow is looking for a Game Designer in the Town of Sweden, New York. The role involves learning new skills in a professional environment, developing gameplay systems, and scripting interactions for major game IPs. Candidates should have 2+ years of experience as a student game designer with a strong willingness to learn. Experience with Unity or Unreal, and fluency in English are required. This position also values adaptability and collaboration across multiple disciplines. A portfolio showcasing your work is a plus.
Qualifications
2+ years of experience as a student game designer.
Strong ability and willingness to learn and adapt quickly.
Experience working with scripting languages or visual scripting systems.
Proficiency or willingness to learn source control systems like Git or SVN.
Fluent in written and spoken English.
Responsibilities
Learn new skills in a professional environment on major game IPs.
Help develop gameplay tools and systems, and fix bugs.
Assisting with planning 2D maps and building 3D layouts.
Script events and interactions.
Coordinate with multiple disciplines toward cohesive design goals.
Tweak and tune game elements based on feedback.
Assist with small projects or large features.
Skills
Learning and Adaptability
Scripting Languages
Source Control (Git/SVN)
English Fluency
Tools
Unity
Unreal Engine
Proprietary Engines
Job description
Responsibilities
Learn new skills and how to work in a professional environment on major game IPs.
Help develop gameplay, tools, systems, and fix bugs.
Help plan 2D maps, and help build 3D layouts in engine world authoring tools such as Unity, Unreal, and/or proprietary engines.
Script events and interactions.
Pull work from multiple other disciplines towards a cohesive design goal, such as PFX, art, sound, and animation.
Help tweak and tune jumps, damage numbers, sightlines and everything else towards design goals, incorporating team and user feedback.
Help with small projects or large features.
Requirements
Cleared to work and located in Sweden.
2+ years experience as a student game designer, having worked on multiple successful student game projects.
Strong ability and willingness to learn and adapt quickly.
Some experience working with scripting languages, or visual scripting systems.
Proficiency or willingness to learn source control systems such as Git or SVN.
Written and spoken English fluency.
Bonus Qualifications
A portfolio of work where you are ready to discuss what you did, and why you did it.
Worked on game jams or itch.io side projects.
Shipped an indie game on Steam or mobile app stores.
Experience in making mods, levels, or other fan content for a game with a Steam workshop, level editor, or UGC-aspect (e.g., Minecraft, Roblox, Portal 2, Mario Maker, Dreams, LittleBigPlanet, Halo, etc.)
Side skills in Programming, Art, Audio, etc. If you have any gaming-related side skills, please tell us!