Design Intern - Sweden (Onsite)

Houseofhow

Town of Sweden (NY)

On-site

USD 65,000 - 80,000

Full time

14 days+
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Job summary

Houseofhow is looking for a Game Designer in the Town of Sweden, New York. The role involves learning new skills in a professional environment, developing gameplay systems, and scripting interactions for major game IPs. Candidates should have 2+ years of experience as a student game designer with a strong willingness to learn. Experience with Unity or Unreal, and fluency in English are required. This position also values adaptability and collaboration across multiple disciplines. A portfolio showcasing your work is a plus.

Qualifications

  • 2+ years of experience as a student game designer.
  • Strong ability and willingness to learn and adapt quickly.
  • Experience working with scripting languages or visual scripting systems.
  • Proficiency or willingness to learn source control systems like Git or SVN.
  • Fluent in written and spoken English.

Responsibilities

  • Learn new skills in a professional environment on major game IPs.
  • Help develop gameplay tools and systems, and fix bugs.
  • Assisting with planning 2D maps and building 3D layouts.
  • Script events and interactions.
  • Coordinate with multiple disciplines toward cohesive design goals.
  • Tweak and tune game elements based on feedback.
  • Assist with small projects or large features.

Skills

Learning and Adaptability
Scripting Languages
Source Control (Git/SVN)
English Fluency

Tools

Unity
Unreal Engine
Proprietary Engines

Job description

Responsibilities
  • Learn new skills and how to work in a professional environment on major game IPs.
  • Help develop gameplay, tools, systems, and fix bugs.
  • Help plan 2D maps, and help build 3D layouts in engine world authoring tools such as Unity, Unreal, and/or proprietary engines.
  • Script events and interactions.
  • Pull work from multiple other disciplines towards a cohesive design goal, such as PFX, art, sound, and animation.
  • Help tweak and tune jumps, damage numbers, sightlines and everything else towards design goals, incorporating team and user feedback.
  • Help with small projects or large features.
Requirements
  • Cleared to work and located in Sweden.
  • 2+ years experience as a student game designer, having worked on multiple successful student game projects.
  • Strong ability and willingness to learn and adapt quickly.
  • Some experience working with scripting languages, or visual scripting systems.
  • Proficiency or willingness to learn source control systems such as Git or SVN.
  • Written and spoken English fluency.
Bonus Qualifications
  • A portfolio of work where you are ready to discuss what you did, and why you did it.
  • Worked on game jams or itch.io side projects.
  • Shipped an indie game on Steam or mobile app stores.
  • Experience in making mods, levels, or other fan content for a game with a Steam workshop, level editor, or UGC-aspect (e.g., Minecraft, Roblox, Portal 2, Mario Maker, Dreams, LittleBigPlanet, Halo, etc.)
  • Side skills in Programming, Art, Audio, etc. If you have any gaming-related side skills, please tell us!
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