Remote Environment Artist (Cinematics & Virtual Production)

Halon

United States

Remoto

USD 70.000 - 110.000

Tempo pieno

14 giorni+
Generatore di candidature

Trasforma questo annuncio in un colloquio — un curriculum e una lettera di presentazione creati in base a ciò questo datore di lavoro sta cercando.

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Descrizione del lavoro

Halon in the United States is seeking a talented environment artist to create immersive, photorealistic environments for Cinematics and Virtual Production. You will build diverse environments, texture, model, and assemble scenes in Maya, Substance, and Unreal.

Strong references and collaboration with teams are essential, with remote flexibility. You will contribute to worldbuilding, asset integration, and efficient workflows, delivering high-quality environments on tight schedules.

Competenze

  • 3+ years of game or film industry experience creating assets and environments.
  • Proficient with Maya, Substance, Zbrush, Unreal, Photoshop, Shotgun/Flow, Quixel Mixer and P4V.
  • Skilled in hard-surface modeling.
  • Experience in environment asset creation using real-time rendering.
  • Understanding of import/export processes to Unreal for Static and Skeletal Mesh, with troubleshooting.
  • Strong team player with good work ethic and communication.
  • Knowledge of traditional animation and/or video game pipelines; knowledge of virtual production a bonus.
  • Good time management and efficient development processes toward meeting deadlines.

Mansioni

  • Build detailed 3D environments in multiple styles per project for previs, virtual production, and cinematic projects.
  • Create and implement assets and art for scene composition and compelling level layout.
  • Worldbuild, texture, model and implement inside Maya, Substance, and Unreal.
  • Work from reference materials such as photography or concept art.
  • Package and export assets for delivery to production or vendors.

Conoscenze

Communication
Collaboration
Time management

Strumenti

Maya
Substance
Zbrush
Unreal
Photoshop
Shotgun/Flow
Quixel Mixer
P4V

Descrizione del lavoro

Halon in the United States is seeking a talented environment artist to create immersive, photorealistic environments for Cinematics and Virtual Production. You will build diverse environments, texture, model, and assemble scenes in Maya, Substance, and Unreal.

Strong references and collaboration with teams are essential, with remote flexibility. You will contribute to worldbuilding, asset integration, and efficient workflows, delivering high-quality environments on tight schedules.

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