Environment Artist

Halon

United States

À distance

USD 70 000 - 110 000

Plein temps

14 jours+
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Résumé du poste

Halon in the United States is seeking a talented environment artist to create immersive, photorealistic environments for Cinematics and Virtual Production. You will build diverse environments, texture, model, and assemble scenes in Maya, Substance, and Unreal.

Strong references and collaboration with teams are essential, with remote flexibility. You will contribute to worldbuilding, asset integration, and efficient workflows, delivering high-quality environments on tight schedules.

Qualifications

  • 3+ years of game or film industry experience creating assets and environments.
  • Proficient with Maya, Substance, Zbrush, Unreal, Photoshop, Shotgun/Flow, Quixel Mixer and P4V.
  • Skilled in hard-surface modeling.
  • Experience in environment asset creation using real-time rendering.
  • Understanding of import/export processes to Unreal for Static and Skeletal Mesh, with troubleshooting.
  • Strong team player with good work ethic and communication.
  • Knowledge of traditional animation and/or video game pipelines; knowledge of virtual production a bonus.
  • Good time management and efficient development processes toward meeting deadlines.

Responsabilités

  • Build detailed 3D environments in multiple styles per project for previs, virtual production, and cinematic projects.
  • Create and implement assets and art for scene composition and compelling level layout.
  • Worldbuild, texture, model and implement inside Maya, Substance, and Unreal.
  • Work from reference materials such as photography or concept art.
  • Package and export assets for delivery to production or vendors.

Connaissances

Communication
Collaboration
Time management

Outils

Maya
Substance
Zbrush
Unreal
Photoshop
Shotgun/Flow
Quixel Mixer
P4V

Description du poste

Description We are seeking talented and enthusiastic environment artists with extensive artistic and technical expertise and the ability to create impeccable 3D assets and immersive, fully-realized environments. This role requires strong attention to detail, an eye for lighting and composition, and is passionate about creating compelling environments for our Cinematics and Virtual Production departments. This is a remote-work opportunity.

Duties and Responsibilities
  • Build detailed 3D environments in multiple different styles per project and art direction needs for use in previs, virtual production, and game cinematic projects.
  • Create/implement assets and art for scene composition and compelling level layout.
  • Worldbuilding, texturing, modeling and implementing inside Maya, Substance, and UE.
  • Ability to work from reference materials such as photography or concept art.
  • package/export assets for delivery to production or vendors.
Requirements
  • 3+ years of game or film industry experience creating assets and environments
  • Intermediate to advanced-level user of Maya, Substance, Zbrush, Unreal, Photoshop, Shotgun/Flow, Quixel Mixer, P4V
  • Skilled in hard-surface modeling
  • Experience in environment asset creation using contemporary, real-time rendering methods
  • Knowledge of anatomy - proportions, muscle, and skeletal structures
  • Understanding the import/export process to Unreal engine on both Static Mesh and Skeletal Mesh level, and being able to troubleshoot problems that may arise
  • Solid team player with a strong work ethic and cooperative attitude
  • Self-motivated and focused worker with good communication and collaboration skills
  • Knowledge of traditional animation and/or video game pipelines is required.
  • Knowledge of virtual production pipelines is a big bonus.
  • Good time management skills and efficient development processes, and the ability to apply those principles towards effectively meeting schedules and deadlines

Note: The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent in this position. Employees will be required to follow any other job-related instructions and to perform any other job-related duties requested by any person authorized to give instructions or assignments. All duties and responsibilities are essential functions and requirements and are subject to possible modification to reasonably accommodate individuals with disabilities. To perform this job successfully, the incumbents will possess the skills, aptitudes, and abilities to perform each duty proficiently. Some requirements may exclude individuals who pose a direct threat or significant risk to the health or safety of themselves or others. The requirements listed in this document are the minimum levels of knowledge, skills, or abilities. This document does not create an employment contract, implied or otherwise, other than an “at-will” relationship.

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