Remote Contract Environment Prop Artist (Unreal)

Mobentertainment

United States

On-site

USD 60,000 - 90,000

Full time

14 days+
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Benefits offered by this job

Profit sharing
Medical, dental, and vision insurance
401(k) matching
FSA/HSA

Job summary

Mob Entertainment is seeking a Contract Environment Prop Artist to join our Environment Art team. You will create and polish a wide range of game-ready environmental props, building assets that fit our visual style and support gameplay and storytelling in our indie horror titles.

You will work closely with Environment Artists, Level Designers, and Art Leadership to deliver optimized assets for production, with a focus on modular systems, texture quality, and performance across PC and console

Qualifications

  • 4+ years of professional experience creating game-ready environment props.
  • Strong portfolio showing hard surface and environment prop work with floater and mid poly workflows.
  • Experience with Unreal Engine and asset optimization.
  • Proficiency in Maya, Blender, or 3ds Max.

Responsibilities

  • Create high-quality, game-ready environmental props from concept to final implementation.
  • UV, trim sheet, floater workflows for high-quality assets.
  • Match Mob Entertainment's visual style and quality.
  • Optimize assets for performance while maintaining fidelity.
  • Collaborate with Level Designers and Technical Artists.
  • Integrate assets into Unreal Engine and set up scenes.

Skills

Game environment prop art
Hard surface modeling
Unreal Engine
Maya/Blender/3ds Max
PBR texturing
UV optimization
Modular assets
Remote collaboration
Art direction feedback

Tools

Unreal Engine
Maya/Blender/3ds Max
Substance Designer

Job description

Mob Entertainment is seeking a Contract Environment Prop Artist to join our Environment Art team. You will create and polish a wide range of game-ready environmental props, building assets that fit our visual style and support gameplay and storytelling in our indie horror titles.

You will work closely with Environment Artists, Level Designers, and Art Leadership to deliver optimized assets for production, with a focus on modular systems, texture quality, and performance across PC and console

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