Remote 3D Artist - Weapon Textures & Mobile Props

HyperHug

United States

Remote

USD 45,000 - 65,000

Full time

2 days ago
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Benefits offered by this job

Competitive salary
Remote work format
Creative and collaborative team

Job summary

HyperHug, an international game development studio, seeks a 3D Artist to create high-quality textures and weapon skins for Oxide: Survival Island. Our main office is in Cyprus, but our team works remotely from around the world.

You will texture, UV unwrap, optimize textures for mobile, and collaborate with art and development teams. 1.5+ years in GameDev, strong texturing, Substance Painter, Photoshop, and a portfolio are required. English B1+ and Russian C1 are valued.

Qualifications

  • 1.5+ years of 3D art experience in GameDev.
  • Strong, realistic texturing with materials, roughness, dirt and wear.
  • Proficiency with Substance Painter, Photoshop, and at least one 3D package (Blender, Maya, or 3ds Max).
  • Basic knowledge of mobile optimization techniques.
  • Ability to follow art direction and match an existing visual style.
  • Portfolio showing prop and weapon texturing (skins, materials, or similar).
  • English - B1+ level, Russian - C1 level.

Responsibilities

  • Create high-quality, realistic textures and skin variations for weapons and props, following Oxide's established visual style.
  • Prepare and polish weapon and prop models for texturing with clean UVs and proper asset workflow.
  • Optimize textures and materials for mobile performance.
  • Collaborate with art lead to maintain visual consistency across skins and materials.
  • Iterate on feedback quickly in a fast-paced production environment.
  • Collaborate with developers and technical artists to ensure smooth asset integration into the game engine.

Skills

3D art in GameDev
Realistic texturing
Follow art direction
Portfolio
Mobile optimization

Tools

Substance Painter
Photoshop
Blender
Maya
3ds Max

Job description

HyperHug, an international game development studio, seeks a 3D Artist to create high-quality textures and weapon skins for Oxide: Survival Island. Our main office is in Cyprus, but our team works remotely from around the world.

You will texture, UV unwrap, optimize textures for mobile, and collaborate with art and development teams. 1.5+ years in GameDev, strong texturing, Substance Painter, Photoshop, and a portfolio are required. English B1+ and Russian C1 are valued.

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