Senior 3D Animator

HyperHug

United States

A distancia

USD 80.000 - 120.000

Jornada completa

Hace 2 días
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Descripción de la vacante

HyperHug, an international game development studio, is seeking a Senior 3D Animator to shape weapon, character, and object animations for Oxide: Survival Island. You'll work remotely with a global team, delivering high-quality first-person and third-person animations and preparing assets for Unity.

Ideal candidates have 5+ years in animation production, 3+ years in games, a strong portfolio, and hands-on experience with Maya and keyframe workflows. English at B1+ and Russian at C1 are required.

Formación

  • 5+ years of experience in animation production.
  • 3+ years of experience creating animations for games.
  • Strong portfolio showcasing different types of animation.
  • Experience with keyframe animation.
  • Experience animating first-person and third-person weapons.
  • Professional experience working with Maya.
  • Strong understanding of animation principles, including posing, timing, and a sense of weight.
  • Understanding of how animation systems function inside game engines.
  • English – B1+ level, Russian – C1 level.

Responsabilidades

  • Create keyframe animations for characters, weapons, and gameplay objects in both first-person and third-person perspectives.
  • Clean and refine motion capture data as we adopt mocap into our pipeline.
  • Produce animations for skins and additional in-game content.
  • Prepare and export animation assets for integration into Unity.
  • Maintain high animation quality with strong attention to posing, timing, and weight.

Conocimientos

Animation production
Game animation
Keyframe animation
Weapon animation
Maya
Unity
English (B1+)
Russian (C1)

Herramientas

Maya
Unity

Descripción del empleo

the company is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.

We are looking for a Senior 3D Animator to join the development of our flagship game, Oxide: Survival Island. You will be responsible for creating high-quality first-person and third-person animations for weapons, characters and in-game objects, while collaborating closely with designers, artists, and technical teams to bring immersive gameplay experiences to life.

What You'll Be Doing:
  • Creating keyframe animations for characters, weapons, and gameplay objects in both first-person and third-person perspectives.
  • Cleaning and refining motion capture data as we adopt mocap into our pipeline.
  • Producing animations for skins and additional in-game content.
  • Preparing and exporting animation assets for integration into Unity.
  • Maintaining high animation quality with strong attention to posing, timing, and weight.
Why You'll Enjoy Working With Us:
  • Interesting weapon work: both real-world firearms, and fantasy skins, including upgradeable skins and progression lines.
  • We’re always looking for a fresh visual take and growing the artistic side of the team, so your ideas about how animation should look and feel have a real place here.
  • We explore and adopt new technologies and tools in our pipeline instead of working by inertia.
  • We provide all the software, plugins, AI tools, and asset libraries you need for your work.
  • High autonomy: we trust your expertise and don't micromanage.
What We Expect From You:
  • 5+ years of experience in animation production.
  • 3+ years of experience creating animations for games.
  • A strong portfolio showcasing different types of animation.
  • Experience working with keyframe animation.
  • Experience animating first-person and third-person weapons.
  • Professional experience working with Maya.
  • Strong understanding of animation principles, including posing, timing, and a sense of weight.
  • Understanding of how animation systems function inside game engines.
  • English - B1+ level, Russian - C1 level.
A Strong Plus:
  • Experience working with mocap animation.
  • Experience with character emotes and body mechanics.
  • Experience working on shooters or survival games.
What We Offer:
  • Competitive salary.
  • Remote work format.
  • A passionate and supportive team that values creativity and ownership.
  • Opportunities for professional growth.
  • A culture built on initiative, transparency, and collaboration.
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