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OpenAI is seeking a Graphics engineer to design, implement, and optimize real-time rendering pipelines for 2D and 3D applications. You’ll own the end-to-end display path—swapchains, frame pacing, vsync, color/HDR, and buffer flow—while boosting reliability and performance at scale.
You will work in San Francisco, CA, on a hybrid schedule (four days in the office). Relocation assistance is available for new hires, and collaboration with camera, vision, and UX teams will shape immersive UI
OpenAI is seeking a Graphics engineer to design, implement, and optimize real-time rendering pipelines for 2D and 3D applications. You’ll own the end-to-end display path—swapchains, frame pacing, vsync, color/HDR, and buffer flow—while boosting reliability and performance at scale.
You will work in San Francisco, CA, on a hybrid schedule (four days in the office). Relocation assistance is available for new hires, and collaboration with camera, vision, and UX teams will shape immersive UI