Realtime Graphics Engineer - Vulkan/OpenGL, Low-Latency UI

Rozgoo

San Francisco (CA)

Hybrid

USD 180.000 - 240.000

Vollzeit

14 Tage+

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Benefits dieser Stelle

Relocation assistance
Hybrid work model

Zusammenfassung

OpenAI is seeking a Graphics engineer to design, implement, and optimize real-time rendering pipelines for 2D and 3D applications. You’ll own the end-to-end display path—swapchains, frame pacing, vsync, color/HDR, and buffer flow—while boosting reliability and performance at scale.

You will work in San Francisco, CA, on a hybrid schedule (four days in the office). Relocation assistance is available for new hires, and collaboration with camera, vision, and UX teams will shape immersive UI

Qualifikationen

  • Experience shipping graphics or high-performance systems on Linux, Android, or iOS.
  • Built or contributed to UI/rendering frameworks.
  • Familiar with Vulkan, Metal, or OpenGL ES.
  • Proficient in C/C++ and modern shading languages.
  • Understand display pipelines and windowing/compositors (DRM/KMS, Wayland, SurfaceFlinger/HWC, macOS/iOS render server).

Aufgaben

  • Build and evolve graphics runtimes and libraries for app/UI developers.
  • Design, implement, and optimize real-time rendering pipelines (2D/3D).
  • Own the display and composition path, including swapchains, frame pacing, vsync, color/HDR, and zero-copy buffer flow.
  • Establish performance and quality bars through GPU/CPU profiling and optimization.
  • Collaborate with camera, vision, and UX teams to enable compositing and media interoperability.
  • Drive reliability through startup/shutdown, crash capture, and automated graphics tests in CI.

Kenntnisse

C/C++
GPU systems
Rendering pipelines
Performance profiling
Collaboration

Tools

Vulkan
OpenGL ES
Metal

Jobbeschreibung

OpenAI is seeking a Graphics engineer to design, implement, and optimize real-time rendering pipelines for 2D and 3D applications. You’ll own the end-to-end display path—swapchains, frame pacing, vsync, color/HDR, and buffer flow—while boosting reliability and performance at scale.

You will work in San Francisco, CA, on a hybrid schedule (four days in the office). Relocation assistance is available for new hires, and collaboration with camera, vision, and UX teams will shape immersive UI

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