Real-Time Graphics Engineer Engineering Los Angeles , USA

AIM

Los Angeles (CA)

On-site

USD 100,000 - 130,000

Full time

14 days+
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Job summary

AIM in Los Angeles is seeking an experienced developer to push pixels at 60fps and build real-time rendering systems for virtual production, LED volume work, and interactive installations.

The ideal candidate will have over six years of experience in real-time graphics, proficiency in C++ and Python, and a background in virtual production or AAA games. Responsibilities include writing custom shaders in Unreal Engine 5 and tuning LED configurations.

Qualifications

  • Six+ years of experience in real-time graphics development.
  • Expertise in C++ and Python programming languages.
  • Experience with GPU profiling and performance optimization.

Responsibilities

  • Write custom shaders and rendering pipelines.
  • Engineer nDisplay configurations for LED volumes.
  • Ship GPU-accelerated tools for the art team.
  • Integrate generative models into a real-time loop.

Skills

Real-time graphics on UE5
Deep C++
Python

Tools

Unreal Engine 5
TouchDesigner

Job description

Push pixels at 60fps. Build the real-time rendering systems behind AIM's virtual production, LED volume work, and interactive installations.

What you'll do
  • Write custom shaders (HLSL/GLSL) and rendering pipelines in Unreal Engine 5 and TouchDesigner.
  • Engineer nDisplay configurations for LED volumes; tune color, latency, and genlock for camera tracking.
  • Ship GPU-accelerated tools — Niagara systems, Houdini-to-Unreal bridges, and Nanite/Lumen optimizations — that the art team actually uses on set.
  • Integrate generative models (diffusion, NeRF, Gaussian Splatting) into a real-time loop without dropping frames.
Who you are
  • Six+ years shipping real-time graphics on UE5, Unity HDRP, or a custom engine.
  • Deep C++/Python; comfort reading a GPU profiler and arguing about cache misses.
  • Production credits on virtual production, AAA games, or location-based entertainment.
Process

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