Project Technical Art Director

HellaGoodAudio

United States

Remote

USD 120,000 - 180,000

Full time

14 days+

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Job summary

Room 8 Group is seeking a Project Technical Art Director to define and execute the technical strategy for efficient content production and high visual quality. You will bridge Art, Engineering, Production, and Design, leading a cross-functional team to deliver scalable pipelines throughout the project lifecycle.

The role combines technical leadership, pipeline architecture, innovation, and cross-functional coordination to optimize assets, tools, and workflows across platforms.

Qualifications

  • 10+ years in game development or real-time graphics.
  • 3+ years in leadership roles such as Lead Technical Artist or Tech Art Director.
  • Proven track record shipping AAA/AA titles.
  • Hands-on across pre-production to live operations and multi-platform.

Responsibilities

  • Define and maintain the project's technical roadmap.
  • Establish production standards, workflows, and best practices.
  • Align technical solutions with project goals and milestones.
  • Drive technology evaluation and AI-assisted workflows.
  • Design, implement, and maintain scalable content pipelines.

Skills

Unreal Engine
Technical leadership
Cross-functional collaboration
Blueprint scripting
Python
Asset optimization

Tools

Autodesk Maya
Blender
Substance 3D Designer
Houdini

Job description

Project Technical Art Director

Room 8 Group is an end-to-end strategic partner in external game development. Working across all platforms, we provide creative and technical expertise across game development, technology, art, trailers, and QA for AAA and AA games.

For 15 years, we’ve built creative partnerships with world-leading publishers such as Microsoft, Nintendo, Ubisoft, Sony, Gameloft, Take2, EA, and more. While leveraging our own cutting-edge tools and R&D capabilities, we’ve co-created a multitude of award-winning projects for video game IPs and franchises including Call of Duty, Diablo, Assassin’s Creed, Star Trek, The Walking Dead, Doctor Who, and many more.

Through primarily organic growth, we are proudly independent, now home to around 1,100 creatives based in Europe, North America, and South America.

Location: Czech Republic , Estonia , Europe , Georgia , Latvia , Lithuania , Moldova , Poland , Portugal , Romania , Ukraine

Cooperation: Full-time , Remote

Languages: English

Team: Tech Art

The next great challenge is coming:

We’re looking for a Project Technical Art Director who’ll be responsible for defining and executing the technical strategy that enables efficient content production, high visual quality, and scalable development pipelines throughout the project lifecycle. Acting as the primary bridge between Art, Engineering, Production, Design.

The role combines technical leadership, pipeline architecture, innovation, project tech art team management, optimization, and cross-functional coordination.

Superpowers you have:
  • 10+ years of experience in game development, real-time graphics, or interactive media;
  • 3+ years of experience in leadership roles such as: Lead Technical Artist, Technical Art Director, Associate Technical Director or Technical Director;
  • Proven track record of shipping multiple AAA and/or AA titles;
  • Hands-on experience across the full development lifecycle, including:
    • Pre-production
    • Production
    • Live Operations
    • Multi-platform Development
  • Experience leading and mentoring cross-functional teams, including Art, Engineering, Design, and Production;
  • Expert-level proficiency in Unreal Engine, including:
    • Project configuration and optimization;
    • Blueprint visual scripting;
    • Materials and shader development;
    • Niagara VFX system (experience with Cascade is a plus);
    • Nanite, LODs, and asset optimization;
    • Chaos Physics and custom physics implementations;
    • Landscape tools and world-building workflows;
    • Procedural Content Generation (PCG);
    • Level and asset management pipelines;
    • UMG (experience with custom UI frameworks is a plus);
    • Animation and character systems;
    • Unreal Insights and performance profiling tools;
  • Advanced proficiency with industry-standard content creation tools, including: Autodesk Maya, Blender, 3ds Max, Substance 3d Designer, Substance 3d Painter, Houdini, ZBrush;
  • Strong hands-on experience with: Python, C#, HLSL / GLSL, Blueprint Visual Scripting, pipeline automation frameworks and tool development;
  • Executive-level communication and presentation skills;
You’re a rockstar if you have:
  • Experience with proprietary engines;
  • Strong knowledge of Unity, including: HDRP, URP;
  • Experience with MaxScript and MEL;
  • Proven ability to design, develop, and maintain production-ready tools, pipelines, and automation systems.
Becoming part of Room 8 Group, you will:
  • Define and maintain the project’s technical roadmap;
  • Establish production standards, workflows, and best practices;
  • Align technical solutions with project goals, milestones, and long-term sustainability;
  • Identify technical risks and propose mitigation strategies;
  • Drive technology evaluation and adoption, including AI-assisted workflows;
  • Design, implement, and maintain scalable content production pipelines;
  • Develop workflows covering:
    • Environment production
    • Character production
    • Weapons production
    • Vehicles production
    • VFX
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