Real-Time Vizrt & Unreal Graphics Designer

Mlbnetwork

Secaucus (NJ)

On-site

USD 42,000 - 60,000

Part time

14 days+
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Benefits offered by this job

Medical/Dental/Vision Coverage
Company Contributed 401K Plan
Paid Sick Time
Commuter Benefits
Discounts at MLB Shop | MLBShop.com
Employee Assistance Programs (EAP)

Job summary

MLB Network in Secaucus, NJ seeks a Freelance Real-Time Vizrt Graphics Designer with strong leadership and end-to-end production experience. You will create high-fidelity real-time scenes, integrate assets in Vizrt and Unreal Engine, and optimize for live broadcasts and large video walls.

The role requires 4+ years in 3D and real-time production, with 2+ years in sports/entertainment, plus scripting and design tool proficiency.

Qualifications

  • 4+ years in 3D and real-time production; 2+ years in sports/entertainment.
  • Proficiency with Vizrt suite and Unreal Engine.
  • VB Script, HTML5, JavaScript, TypeScript basic scripting.
  • Photoshop, After Effects, Maya, 3Ds Max, Cinema 4D expertise.
  • Substance Painter/Designer and Adobe Creative Suite experience.
  • Strong real-time rendering and GPU optimization knowledge.
  • Solid portfolio of real-time graphics and interactive work.
  • Able to troubleshoot under tight live production deadlines.
  • Familiar with data providers (SportRadar, MLB Stats API).
  • Experience with Ross Xpression / Pixotope / Zero Density is a plus.

Responsibilities

  • Vizrt and Unreal Engine Integration: Build real-time scenes in Vizrt Artist, import and optimize assets.
  • Collaborate with producers and broadcast teams to create real environments.
  • Template scenes for Content Pilot playout and Viz Trio.
  • Troubleshooting of software templates for live production graphics.
  • Real-Time Visual Fidelity: high-fidelity environments with PBR shading and dynamic lighting.
  • Blueprinting & Scripting: Unreal Engine Blueprints and Vizrt scripts for live data.
  • Optimization & Profiling: ensure 60fps+ for live broadcasts and video walls.
  • Pipeline Development: workflows between Maya/C4D/Blender and real-time engines.
  • R&D: explore features like Lumen, Nanite, PCG to enhance production.

Skills

Vizrt
Unreal Engine
VB Script
HTML5
JavaScript
TypeScript
Photoshop
After Effects
Maya
3Ds Max
Cinema 4D
Substance Painter
Adobe Creative Suite
Live production
Portfolio

Education

Bachelor’s degree in Graphic Design

Tools

Vizrt
Unreal Engine
Maya
3Ds Max
Cinema 4D
Photoshop
After Effects
Substance Painter

Job description

MLB Network in Secaucus, NJ seeks a Freelance Real-Time Vizrt Graphics Designer with strong leadership and end-to-end production experience. You will create high-fidelity real-time scenes, integrate assets in Vizrt and Unreal Engine, and optimize for live broadcasts and large video walls.

The role requires 4+ years in 3D and real-time production, with 2+ years in sports/entertainment, plus scripting and design tool proficiency.

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