Real-Time Graphics Engineer - C++/Shaders

KPIT

Auburn Hills (MI)

On-site

USD 120,000 - 180,000

Full time

14 days+
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Benefits offered by this job

Geo Blue PPO and HSA plan
MetLife – Dental and Vision plan
401k with employer match
Company-paid Basic Life and Long-term/
Employee Discounts and Gym benefit

Job summary

KPIT is seeking a Graphics Software engineer to design, implement, and optimize real-time rendering systems and shaders. You will write C++ and shader code, profile CPU/GPU workloads, and integrate art assets while collaborating with UX tools and QA to ship performant graphics.

The role balances feature development, debugging, and performance engineering with cross-discipline teamwork, across target platforms. Strong hands-on shader and C++ experience is essential.

Qualifications

  • Experience in real-time rendering and graphics feature development for embedded/desktop platforms.
  • Hands-on C++ programming with shader development and performance tuning.
  • Proficiency in profiling CPU/GPU workloads and optimizing rendering pipelines.

Responsibilities

  • Implement rendering features for lighting, materials, post processing, and animation systems.
  • Write and optimize shaders across GPUs (HLSL/GLSL/Metal).
  • Profile and resolve bottlenecks using GPU/CPU profilers.
  • Integrate 3D assets and pipelines with artists and tools.
  • Debug rendering defects and provide robust fixes.
  • Maintain code quality with tests, reviews, and CI practices.
  • Collaborate across engine, tools, QA, and product teams.
  • Support platform portability with API and hardware abstractions.

Skills

Rendering
Shaders
GPU profiling
3D asset pipeline
Unity/Kanzi/Altia
C/C++
QA/testing
CI/CD

Tools

Altia Design
Kanzi Studio
Unity
HLSL/GLSL/Metal

Job description

KPIT is seeking a Graphics Software engineer to design, implement, and optimize real-time rendering systems and shaders. You will write C++ and shader code, profile CPU/GPU workloads, and integrate art assets while collaborating with UX tools and QA to ship performant graphics.

The role balances feature development, debugging, and performance engineering with cross-discipline teamwork, across target platforms. Strong hands-on shader and C++ experience is essential.

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