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KPIT is seeking a Graphics Software engineer to design, implement, and optimize real-time rendering systems and shaders. You will write C++ and shader code, profile CPU/GPU workloads, and integrate art assets while collaborating with UX tools and QA to ship performant graphics.
The role balances feature development, debugging, and performance engineering with cross-discipline teamwork, across target platforms. Strong hands-on shader and C++ experience is essential.
KPIT is seeking a Graphics Software engineer to design, implement, and optimize real-time rendering systems and shaders. You will write C++ and shader code, profile CPU/GPU workloads, and integrate art assets while collaborating with UX tools and QA to ship performant graphics.
The role balances feature development, debugging, and performance engineering with cross-discipline teamwork, across target platforms. Strong hands-on shader and C++ experience is essential.