Real-Time 3D Technical Artist for Unreal & Digital Twins

Sas

United States

Hybrid

USD 90,000 - 130,000

Full time

4 days ago
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Benefits offered by this job

Comprehensive medical, prescription, &
401k plan
Tuition Assistance Program
Vacation time and holidays
U.S. Winter Wellness Break
Volunteer Time Off
Unlimited paid sick days
Generous childcare benefits

Job summary

SAS is seeking a 3D Technical Artist to build environments, characters, models and effects for real-time digital twins using Unreal Engine 5. This remote in the US or hybrid role sits at the intersection of art and engineering, shaping assets that run in real-time and feed analytics.

You will rig MetaHumans, optimize lighting and collaborate with engineering to convert CAD drawings into accurate 3D spaces, while maintaining asset pipelines and security standards.

Qualifications

  • Bachelor's degree in Game Art, Animation, CG or related field.
  • Minimum 5 years of professional experience as a 3D Technical Artist or similar.
  • Strong proficiency with Unreal Engine 5, MetaHuman Creator, Control Rig and Animation Blueprints; Maya or Blender for modeling, rigging and animation.
  • Solid understanding of real-time rendering, performance optimization and PBR material workflows, including retargeting and motion capture cleanup.
  • Experience with version control (Perforce, Plastic SCM or Git).
  • Equivalent combination of related education, training and experience may be considered.

Responsibilities

  • Create and modify model assets for simulation environments in Unreal Engine, including setting up and troubleshooting basic and custom collision volumes.
  • Implement optimized lighting, post-process and camera effects with a focus on balancing visual quality against real-time performance.
  • Create, customize and rig MetaHuman characters for real-time applications in Unreal Engine 5, and implement facial and body animation using Control Rig, Sequencer or motion capture data.
  • Identify, communicate and resolve visual performance bottlenecks and defects using Unreal Editor and Unreal Insights.
  • Collaborate with the engineering team to transform 2D drawings (DXF, DWG, CAD) into accurate 3D spaces.
  • Maintain efficient asset organization, naming conventions and version control standards across the content pipeline.
  • Ensure all applicable security policies and processes are followed to support the organization's secure software development goals.
  • Embrace curiosity, passion, authenticity and accountability.

Skills

Unreal Engine 5
MetaHuman Creator
Control Rig
Animation Blueprints
Maya
Blender
Real-time rendering
Performance optimization
Python scripting
Version control

Education

Bachelor's degree in Game Art, Animation, Computer Graphics or related field

Tools

Perforce
Plastic SCM
Git
Sequencer
Unreal Insights

Job description

SAS is seeking a 3D Technical Artist to build environments, characters, models and effects for real-time digital twins using Unreal Engine 5. This remote in the US or hybrid role sits at the intersection of art and engineering, shaping assets that run in real-time and feed analytics.

You will rig MetaHumans, optimize lighting and collaborate with engineering to convert CAD drawings into accurate 3D spaces, while maintaining asset pipelines and security standards.

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