Programming - (Various Disciplines) - Talent Pool (N America)

Side

Charleston (SC)

On-site

USD 80,000 - 100,000

Full time

14 days+

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Job summary

Side in Charleston, SC, is seeking an experienced game engineer to design, build, and optimize gameplay systems. The ideal candidate has a minimum of 3 years of experience in game-related engineering roles and has shipped at least one title across various platforms.

This role requires strong proficiency in programming languages such as C++, C#, and Python, along with hands-on experience with Unity or Unreal Engine. The successful candidate will work in cross-functional teams and apply their passion for games to develop scalable systems.

Qualifications

  • 3 or more years of professional experience in engineering roles in games or related tech fields.
  • Shipped at least one title on PC, console, mobile, or VR/AR.
  • Proficient in C++, C#, Python, or equivalent languages.

Responsibilities

  • Design, build, and optimize gameplay systems and AI behaviors.
  • Develop and maintain tools for content creators and QA teams.
  • Implement and refine networking and multiplayer architecture.

Skills

C++
C#
Python
Unity
Unreal Engine

Tools

Source control
Debugging tools
Performance profiling

Job description

Responsibilities
  • Design, build, and optimize gameplay systems, AI behaviors, animation pipelines, or core engine architecture
  • Develop and maintain tools that empower content creators, designers, and QA teams
  • Contribute to Live Ops, build pipelines, or deployment systems for scalable and stable game delivery
  • Implement and refine networking, multiplayer architecture, or backend services for seamless player experiences
  • Collaborate with cross-disciplinary teams to ensure smooth integration of art, design, and systems
  • Profile and optimize performance, memory usage, and load times across platforms
  • Troubleshoot bugs, resolve bottlenecks, and propose clean, maintainable solutions
Qualifications
  • Experience
    • 3 or more years of professional experience in engineering roles in games or related tech fields
    • Shipped at least one title on PC, console, mobile, or VR/AR
    • Experience in one or more areas such as gameplay, AI, tools, systems, engine, animation tech, backend services, cloud, or DevOps
  • Technical Skills
    • Proficiency in C++, C#, Python, or equivalent languages
    • Hands‑on experience with Unity, Unreal Engine, or proprietary engines
    • Familiarity with source control, debugging tools, performance profiling, and agile workflows
  • Collaboration and Communication
    • Comfortable working in cross‑functional teams with artists, designers, and producers
    • Clear written and verbal communication for documenting and sharing technical solutions
  • Mindset
    • Proactive, curious, and solution‑oriented
    • Passionate about games, scalable systems, and collaborative development
  • Preferred Skills
    • Experience with AAA pipelines, real‑time rendering, or platform certification
    • Exposure to cloud platforms such as AWS, Azure, or GCP and CI/CD pipelines
    • Familiarity with Live Ops strategies, telemetry, and remote content deployment
    • Prior co‑dev experience or working with distributed teams
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