Interactive Entertainment Engineer, Real Time Systems and Game Engines

Innovated Studios

Orlando (FL)

On-site

USD 120,000 - 180,000

Full time

14 days+

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Benefits offered by this job

Medical insurance
Dental insurance
Vision insurance
Life insurance
Sick time
Short-term disability
Long-term disability
Paid vacation
Paid holidays

Job summary

Innovated Studios is seeking a hands-on engineer to build interactive experiences using major game engines, delivering production-grade systems for theme-entertainment projects in Florida. You will work across engine code, backend services, and live deployments, collaborating with clients and on-site teams.

The role emphasizes shipping real-time gameplay, state machines, and content tooling that designers can use, with a focus on performance, reliability, and low latency across devices and

Qualifications

  • Experience shipping interactive experiences using major game engines.
  • Solid software engineering fundamentals: architecture, debugging, testing, clean APIs.
  • Real-time performance instincts, profiling, memory awareness.
  • Experience with networking and synchronization concepts, latency handling.
  • Comfort across a stack: engine client plus backend services, pipelines, deployment.
  • Practical experience shipping to production environments, on-site installs, or live events.

Responsibilities

  • Build interactive experiences using modern game engines with strong feedback loops and stability.
  • Implement gameplay systems, state machines, UI, and tooling for designers to use.
  • Integrate real world inputs: sensors, lighting, audio, show control, kiosks, devices.
  • Design and ship real-time networking, multiplayer or multi-screens, low latency messaging.
  • Build pipeline glue between engine clients and cloud services, APIs, databases, auth, telemetry.
  • Profile and optimize performance, memory, asset loading, shader bottlenecks, CPU/GPU tradeoffs.
  • Own full lifecycle from prototype to production, ensure reliability via logging and observability.
  • Collaborate with creative, production, clients, and on-site teams to translate ideas into shippable systems.

Skills

Game engine experience
Real-time networking
C++, C#, TypeScript
Ship production-ready software
On-site collaboration

Education

Bachelor's degree in CS or related

Tools

Unreal Engine
Unity
Networking frameworks

Job description

Innovated Studios is a creative leader in Themed Entertainment, specializing in Project Management, Research & Development, and Creative Design and Fabrication. Collaborating closely with clients, we deliver exceptional results across all phases, including concept development, design, fabrication, deployment, and commissioning. Our portfolio features work with some of the world’s premier and newest theme parks, reflecting our commitment to quality and show excellence. We strive to craft extraordinary guest experiences that bring visions to life.

Who you are

You build what needs building. You have shipped something real, maybe solo, maybe at a company no one has heard of. You understand product ecosystems, not just code. You can talk to customers without breaking into hives. You do not need permission to fix things, you just fix them. You are comfortable moving between game engine code, backend services, real time networking, and the messy realities of physical installs.

What you will do
  • Build interactive experiences using modern game engines, focusing on tight feedback loops, performance, and stability
  • Implement gameplay systems, state machines, UI flows, and content tooling that designers canactually use
  • Integrate real world inputs and outputs, sensors, controllers, lighting, audio, video playback, show control, kiosks, and custom devices
  • Design and ship real time networking, multiplayer or multi screensync, low latency messaging, WebSockets, UDP, WebRTC, or engine native transport
  • Build pipeline glue between engine clients and cloud services, APIs, databases, auth, telemetry, and content delivery
  • Profile and optimize performance, frame time, memory, asset loading, hitches, shader bottlenecks, CPU versus GPU tradeoffs
  • Own the full lifecycle, prototype fast, harden for production, support deployments, improve reliability through logging and observability
  • Collaborate directly with creative, production, clients, and on site teams, translate vague ideas into shippable systems
Must have experience
  • Strong experience in at least one major game engine, Unreal, Unity with shipped work to prove it
  • Solid software engineering fundamentals, architecture, debugging, testing mindset, clean APIs
  • Real time performance instincts, profiling tools, optimization, asset and memory awareness
  • Experience with networking and synchronization concepts, authoritative state, prediction, latency handling, event driven systems
  • Comfort working across a stack, engine client plus backend services, build pipelines, tooling, and deployment
  • Practical experience shipping to production environments, on site installs, trade shows, live events, or consumer releases
Bonus points, depending on the project
  • Unity, C#, DOTS, Addressables, URP or HDRP, timeline, custom editor tooling
  • Web based interactive layers, TypeScript, React, Next.js, WebGL, WebGPU, three.js
  • Media systems, video playback, streaming, RTSP, WebRTC, FFmpeg, MediaMTX, GStreamer, low latency pipelines
  • Hardware integration, serial, TCP, UDP, RS 485, GPIO, Arduino, Raspberry Pi, PLCs, DMX, Art Net, MIDI, OSC
  • Computer vision or AI features in interactive contexts, GPU workloads, CUDA environments, model serving, batching, memory management, throughput tuning, these are required when the project calls for them
  • Cloud and distributed systems, serverless functions, Azure, queues, Service Bus, event driven architectures
  • Observability in real time systems, structured logging, metrics, tracing, crash reporting, replayable diagnostics
Typical tech stack you may touch
  • Client side, C++, C#, TypeScript, engine scripting, shaders
  • Web, TypeScript, React, Next.js
  • Backend, Node.js, serverless functions, APIs
  • Media, WebRTC, FFmpeg, RTSP, GStreamer, MediaMTX
What success looks like
  • Prototypes turn into production systems without falling apart
  • The experience feels responsive, stable, and polished under real world conditions
  • On site deployments are predictable, diagnosable, and maintainable
  • You raise the bar for engineering quality while still moving fast
  • Comprehensive benefits package including medical, dental, vision, life insurance, sick time, STD, LTD, vacation time, and paid holidays.
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