Game Designer/Developer (C#/Java, C++ Skills)

Zen3

Redmond (WA)

On-site

USD 100,000 - 130,000

Full time

14 days+

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Job summary

Zen3 is seeking an SDE 3 to work with Microsoft in Redmond, WA. This contract position requires 3-5 years of experience in C#/Java or C++ and a solid understanding of game engines and rendering systems.

The successful candidate will develop highly scalable systems for game processing, working alongside the Pipeline Engineering team. A B.S. in Math or Computer Science is mandatory. Nice-to-have skills include AAA game development experience and knowledge of Azure cloud systems.

Qualifications

  • 3-5 years of experience developing in C# (or Java) or C++.
  • A comprehensive understanding of game engines and rendering.
  • Knowledge of cloud scaling architectures is beneficial.

Responsibilities

  • Build scalable, reliable systems that process large volumes of data.
  • Work with the Pipeline Engineering team on system design.
  • Support remote workflows for artists and developers.

Skills

C#/Java
C++
Game Engines
3D Art Pipelines
Distributed Architectures
Parallel Algorithms
MS Build
Cloud Design

Education

B.S. in Math/Computer Science

Tools

PowerShell
Azure Cloud Systems

Job description

  • Contract
Job Description

JOB DETAILS:

Client: Microsoft

Role: SDE 3 (C#/Java, C++ & Game)

Location: Redmond, WA

Type: Contract

Duration: 6+ Months

This studio is looking for a talented software engineer to help drive efforts to expand scalability and efficiency across our pipeline systems. Partnering with the Pipeline Engineering team, you will be responsible for building highly scalable, distributed, reliable, business critical systems that process terabytes of data every day using hundreds of compute cores and GPUs.

The Pipeline Team builds the processing systems that transform code and art assets into optimized game-consumable bits. These systems form the living breathing heart of this studio. We work closely with all teams in the studio on the design of these systems, and we tailor our systems to accommodate production realties and day-to-day iteration cycles. In addition to onsite work, our systems support remote workflows for over 300 artists and developers who are geographically distributed across the globe.

Candidates must have strong computer science fundamentals. Experience or course work in the following areas are strong positives: CPU and GPU architectures and technologies, 3D graphics pipelines, parallel algorithms, networking and storage systems, and cloud scaling architectures. You must be comfortable dealing with ambiguous, challenging problems. Excellent communication skills are vital.

Required Skills
  • 3-5 years of experience developing in C# (or Java) or C++
  • C#/Java (Both length of experience and gaming experience is wanted)
  • A comprehensive understanding of game engines, art content, rendering gaming content
  • Basic knowledge of 3D art pipelines and rendering systems
  • Working knowledge of distributed architectures and associated parallel algorithms
  • Working knowledge of at least one build system language, MS Build(Perferred), NMake, Make, Ant, etc
  • Need to have service cloud design or game design experience
Degrees or certifications required

B.S. in Math/Computer Science, or related field. This is a must! Preferred gaming focus education is a benefit.

Nice to have Skills
  • AAA Game Development experience on a shipped title
  • Working knowledge of scripting languages, preferably including PowerShell
  • Azure cloud systems knowledge
Additional Information

All your information will be kept confidential according to EEO guidelines.

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